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Richard Gobeille
EDuke32
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7
Merged
273
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Created date
Engine: Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
!170
· created
Nov 06, 2021
by
Dino Bollinger
Merged
0
updated
Nov 10, 2021
engine: Fixed a bungle in gloadtile_hi. Only apply hictinting_applypixcolor if effect != 0.
!169
· created
Nov 03, 2021
by
Jordon Moss
Merged
0
updated
Nov 03, 2021
Engine: Add screenshot_dir CVar. Defaults to "screenshots".
!168
· created
Oct 30, 2021
by
Jordon Moss
Merged
0
updated
Oct 31, 2021
Engine: Apply tints on KV6 voxels; factor out shared code
!167
· created
Oct 24, 2021
by
Jordon Moss
Merged
2
updated
Oct 26, 2021
Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds
!166
· created
Sep 28, 2021
by
Dino Bollinger
Merged
3
updated
Dec 06, 2023
Duke3D: Extend newgamechoices with a third layer of entries AND add NGC commands for controlling flags
!164
· created
Sep 18, 2021
by
Dino Bollinger
Merged
4
updated
Nov 01, 2021
Mapster32: Use APPBASENAME for testing maps
!163
· created
Sep 17, 2021
by
Dino Bollinger
Merged
0
updated
Sep 17, 2021
engine: polymer: show shader compile log on failure, not just link log
!162
· created
Sep 04, 2021
by
Pierre-Loup Griffais
Merged
0
updated
Sep 08, 2021
Modifications related to pseudo-random number generation
!161
· created
Aug 30, 2021
by
NY00123
Merged
8
updated
Sep 10, 2021
Defs: Add T_STUB_INTEGER_STRING stubs add/delplayercolor
!159
· created
Aug 29, 2021
by
Jordon Moss
Engine
Merged
Approved
0
updated
Aug 29, 2021
Duke3D: Fix POLYMER=0 builds
!158
· created
Aug 21, 2021
by
Dino Bollinger
Merged
0
updated
Aug 22, 2021
Engine: Initialize blend to 0 when inserting sprites
!157
· created
Aug 21, 2021
by
Dino Bollinger
Merged
0
updated
Aug 21, 2021
Mapster32: Expose 8 additional clipboard variables as READONLY to M32 CON
!156
· created
Aug 21, 2021
by
Dino Bollinger
Merged
0
updated
Aug 21, 2021
Polymer: update sectors if visibility changed.
!155
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
0
updated
Aug 16, 2021
Don't compute lights for parallaxed geometry we either won't draw or won't
!154
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
0
updated
Aug 16, 2021
fix scale and angle for relative floor/ceilings
!153
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
0
updated
Aug 16, 2021
Duke3D: Improve the CON_ADDLOGVAR command
!152
· created
Aug 16, 2021
by
Dino Bollinger
Merged
2
updated
Aug 22, 2021
Duke3D: Allow reordering of gamefunc menu entries via DEF command
!151
· created
Aug 14, 2021
by
Dino Bollinger
Merged
7
updated
Dec 26, 2021
Engine: fix parsing of voxel definition in error cases
!149
· created
Aug 14, 2021
by
Dino Bollinger
Merged
0
updated
Aug 16, 2021
Duke3D: Fix `unbind` console command not updating the keyboard config
!148
· created
Aug 14, 2021
by
Dino Bollinger
Merged
0
updated
Aug 16, 2021
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