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Richard Gobeille
EDuke32
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Title
Duke3D: Restore the CON commands 'getmusicpos' and 'setmusicpos'
!205
· created
Feb 16, 2022
by
Dino Bollinger
Merged
0
updated
Feb 24, 2022
Duke3d: Revert 22d85479a52ea9fd066daf283b3941b934858808.
!218
· created
Apr 17, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Apr 17, 2022
Duke3D: Revert interpolation changes on non-water VM_Fall cases
!278
· created
Aug 16, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
0
updated
Aug 17, 2023
Duke3D: Search for usermaps/ folder in grp and zip files
!138
· created
Aug 04, 2021
by
Dino Bollinger
Merged
0
updated
Aug 04, 2021
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: SMALLSMOKE projectile cleanup
!265
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Jul 30, 2023
Duke3D: Support for multiple simultaneously active Viewscreens
!201
· created
Jan 05, 2022
by
Dino Bollinger
Merged
0
updated
Jan 06, 2022
Duke3D: Update g_animPtr before and after cutscene loops
!83
· created
Jun 29, 2021
by
Dino Bollinger
Merged
0
updated
Jun 29, 2021
Duke, SW: Fix game data search paths
!256
· created
Jun 09, 2023
by
Colin Kinloch
Merged
0
updated
Jun 09, 2023
EDuke32: Blackhole any accumulated input when clearing the input FIFO.
!319
· created
Sep 08, 2023
by
Jordon Moss
Merged
Approved
0
updated
Sep 10, 2023
EDuke32: EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst
!303
· created
Sep 02, 2023
by
Jordon Moss
Merged
4
updated
Sep 03, 2023
EDuke32: Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.
!293
· created
Aug 29, 2023
by
Jordon Moss
Merged
0
updated
Aug 30, 2023
Enable more screen resolutions such as 1280x1024
!67
· created
Nov 04, 2020
by
gu3
Merged
0
updated
Nov 05, 2020
engine: Add linear sampler object, fixes forcefilter DEF token in polymost.
!180
· created
Nov 18, 2021
by
Jordon Moss
Merged
0
updated
Nov 19, 2021
Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32, hex: 0x20)
!296
· created
Sep 01, 2023
by
Dino Bollinger
Merged
0
updated
Sep 01, 2023
engine: Add parameter to hictinting_applypixcolor to allow disabling r/b...
!174
· created
Nov 11, 2021
by
Jordon Moss
Merged
0
updated
Nov 11, 2021
engine: Add parameter to mdgetskinmap enabling fallback to other skins if one...
!187
· created
Nov 26, 2021
by
Jordon Moss
Merged
0
updated
Nov 28, 2021
Engine: Add screenshot_dir CVar. Defaults to "screenshots".
!168
· created
Oct 30, 2021
by
Jordon Moss
Merged
0
updated
Oct 31, 2021
Engine: Always allow disabling vsync
!125
· created
Jul 26, 2021
by
Dino Bollinger
Merged
0
updated
Aug 04, 2021
Engine: Apply pogokeen's fix for hightile texture seams in polymost.
!46
· created
Aug 01, 2020
by
Jordon Moss
Merged
0
updated
Aug 02, 2020
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