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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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!208
· created
Apr 01, 2022
by
Jean Gravier
Closed
1
updated
Apr 04, 2022
Duke3D: Rename gamefunc "Show_Multiplayer_Scores" to "Show_Multi_Scores"
!199
· created
Dec 27, 2021
by
Dino Bollinger
Closed
1
updated
Jan 15, 2022
Duke3D: Check that the sound index is nonnegative in S_SoundIsValid.
!194
· created
Dec 02, 2021
by
NY00123
Duke Nukem 3D
Closed
1
updated
Dec 12, 2021
Add a toggle for loading audio from directories like "music"
!175
· created
Nov 11, 2021
by
NY00123
Duke Nukem 3D
Engine
Closed
2
updated
Nov 25, 2021
engine: Get forcefilter working with models when sampler objects are enabled....
!183
· created
Nov 21, 2021
by
Jordon Moss
Closed
1
updated
Nov 25, 2021
Draft: Duke3D: lower bound distance between menu entries, enable scrolling
!139
· created
Aug 04, 2021
by
Dino Bollinger
Closed
3
updated
Nov 19, 2021
Duke3D: Fix riding OOZ sprites and stacking pipebombs to behave like DOS
!126
· created
Jul 27, 2021
by
Dino Bollinger
Closed
2
updated
Nov 19, 2021
VoidSW: stuttering fix
!176
· created
Nov 12, 2021
by
Andrea Capparuccini
Closed
0
updated
Nov 16, 2021
Patch for issue #26
!171
· created
Nov 07, 2021
by
LeoD
Closed
5
updated
Nov 12, 2021
Common.mak: Check if .git exists before setting REVFLAG
!165
· created
Sep 28, 2021
by
NY00123
Closed
1
updated
Sep 28, 2021
Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
!62
· created
Oct 05, 2020
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Duke3D: Increase player name character limit from 10 to 31
!122
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
Aug 22, 2021
Duke3D: Always capture mouse after 'map' console command
!124
· created
Jul 26, 2021
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Draft: Duke3D: Add CON command `setmusicvolume <percentage>`
!38
· created
Jun 22, 2020
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Draft: Duke3D: Expose snd_tryformats to the device configuration menu.
!94
· created
Jul 05, 2021
by
Dino Bollinger
Closed
3
updated
Aug 22, 2021
Engine: use current sector as pivot in updatesector(z) fallback
!114
· created
Jul 18, 2021
by
Dino Bollinger
Closed
2
updated
Aug 21, 2021
Fix case match inconsistency and add debug string to log
!85
· created
Jun 30, 2021
by
Dino Bollinger
Closed
5
updated
Aug 15, 2021
Duke3D: Slightly tune return to centre code in P_GetInput().
!6
· created
May 07, 2020
by
Mitchell Richters
Closed
3
updated
Aug 05, 2021
Duke3D: Bump max newgamechoices to 14, resize font dynamically
!136
· created
Aug 03, 2021
by
Dino Bollinger
Closed
1
updated
Aug 04, 2021
Duke3D: make pipebombs, morter and bouncemine ignore blocking lines
!127
· created
Jul 27, 2021
by
Dino Bollinger
Closed
1
updated
Jul 31, 2021
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