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Richard Gobeille
EDuke32
Merge requests
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7
Merged
273
Closed
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Updated date
Engine: Don't try to interpolate rotatesprite calls if the clock difference is negative.
!320
· created
Sep 15, 2023
by
Jordon Moss
Merged
0
updated
Sep 16, 2023
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
0
updated
Sep 18, 2023
Engine/Duke3D: Several changes to TROR traversal in clipping functions
!322
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Sep 18, 2023
Duke3D: Comment out log message in appendstate/prependstate
!323
· created
Sep 22, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Sep 25, 2023
Engine: Increase YAX_MAXCLIPSECTORS from 64 to 256
!324
· created
Sep 26, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
0
updated
Sep 26, 2023
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
Menu fixes
!74
· created
Mar 03, 2021
by
NY00123
Duke Nukem 3D
Merged
0
updated
Nov 24, 2023
Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds
!166
· created
Sep 28, 2021
by
Dino Bollinger
Merged
3
updated
Dec 06, 2023
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
0
updated
Jan 19, 2024
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Fix playback volumes of "Duke-Tag!" announcement sounds
!333
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Merged
5
updated
Mar 16, 2024
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