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Created date
Duke3D: Make some actors work properly with TROR
!302
· created
Sep 02, 2023
by
Jordon Moss
Merged
6
updated
Sep 03, 2023
EDuke32: EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst
!303
· created
Sep 02, 2023
by
Jordon Moss
Merged
4
updated
Sep 03, 2023
SW: Fix build error that originated from commit 003320f1
!304
· created
Sep 03, 2023
by
Dino Bollinger
Shadow Warrior
Merged
updated
Sep 03, 2023
Fix build failure and warnings if YAX_ENABLE is undefined
!305
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Sep 03, 2023
Duke3D: Improvements to A_RadiusDamage
!306
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Sep 03, 2023
Engine: Fix many cases in which cansee() would fail with TROR
!307
· created
Sep 03, 2023
by
Dino Bollinger
Engine
Merged
updated
Sep 03, 2023
Duke3D: Fix sprite shadows being drawn on transparent TROR layers
!308
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Sep 03, 2023
Duke3D: Properly split TROR code from commit 19fd0915 into YAX_ENABLE blocks
!309
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Sep 03, 2023
Engine: Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
!310
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
updated
Sep 04, 2023
Engine: fix regressions with clipupdatesector() from df868267
!311
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
Approved
updated
Sep 04, 2023
Duke3D: fix actors on lotag 1 sectors not being squishable
!312
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
4
Approved
updated
Sep 04, 2023
Add missing GAMEVAR_RAWQ16PTR case in VM_GAMEVAR_OPERATOR.
!313
· created
Sep 04, 2023
by
Jordon Moss
Merged
Approved
updated
Sep 04, 2023
Engine: Fix hitscan() and clipmove() by checking for invalid sectnums
!314
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
4
Approved
updated
Sep 05, 2023
Mapster32: Fix globalsound being broken in 3D Mode
!315
· created
Sep 05, 2023
by
Dino Bollinger
Mapster32
Merged
Approved
updated
Sep 05, 2023
Engine: Rework the cansee() changes from 86e5fe7f to only affect TROR transitions
!316
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
updated
Sep 05, 2023
Engine: Revert clipupdatesector() changes from df868267 and replace with a different approach
!317
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
updated
Sep 05, 2023
Duke3D: Fix CON_EXIT not working correctly in while loops
!318
· created
Sep 06, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Sep 06, 2023
EDuke32: Blackhole any accumulated input when clearing the input FIFO.
!319
· created
Sep 08, 2023
by
Jordon Moss
Merged
Approved
updated
Sep 10, 2023
Engine: Don't try to interpolate rotatesprite calls if the clock difference is negative.
!320
· created
Sep 15, 2023
by
Jordon Moss
Merged
updated
Sep 16, 2023
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
updated
Sep 18, 2023
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