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Richard Gobeille
EDuke32
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Closed date
Mapster32: log application parameters
!88
· created
Jun 30, 2021
by
Dino Bollinger
Merged
0
updated
Jun 30, 2021
Duke3D: Fix RADLOGO not having the sounds of cineov3
!87
· created
Jun 30, 2021
by
Dino Bollinger
Merged
0
updated
Jun 30, 2021
SW: When loading a level from the main menu, try play a wave/redbook music track
!84
· created
Jun 29, 2021
by
sirlemonhead
Merged
0
updated
Jun 30, 2021
Duke3D: Update g_animPtr before and after cutscene loops
!83
· created
Jun 29, 2021
by
Dino Bollinger
Merged
0
updated
Jun 29, 2021
SW: Set correct user volume when playing non midi music tracks
!82
· created
Jun 28, 2021
by
sirlemonhead
Merged
0
updated
Jun 29, 2021
Fix ARM64 Windows build by updating SDL
!81
· created
Jun 28, 2021
by
Daniel Gurney
Merged
0
updated
Jun 29, 2021
Prevent negative bases for powf in videoSetGamma()
!80
· created
Jun 27, 2021
by
Dino Bollinger
Merged
0
updated
Jun 27, 2021
SW: Play the theme song at the user's specified volume level
!79
· created
Jun 26, 2021
by
sirlemonhead
Merged
0
updated
Jun 26, 2021
SW: Fix commandline parameter inconsistencies and errors.
!78
· created
Jun 23, 2021
by
Dino Bollinger
Merged
0
updated
Jun 24, 2021
Duke3d: Fix typo in G_CheckActivatorMotion()
!77
· created
Jun 12, 2021
by
Dino Bollinger
Merged
0
updated
Jun 12, 2021
Added seed_krand, and a fix for a potential OOB access in ST_21_FLOOR_DOOR.
!76
· created
Apr 04, 2021
by
Jordon Moss
Merged
0
updated
Apr 04, 2021
Duke3D: Fix default SE26 speed if no GPSPEED tile is present.
!75
· created
Mar 17, 2021
by
Dino Bollinger
Merged
0
updated
Mar 18, 2021
Menu fixes
!74
· created
Mar 03, 2021
by
NY00123
Duke Nukem 3D
Merged
0
updated
Nov 24, 2023
Fix another per-map tile regression that could cause tiles to fail to load
!73
· created
Feb 06, 2021
by
Dino Bollinger
Merged
0
updated
Feb 06, 2021
Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of...
!72
· created
Feb 02, 2021
by
Jordon Moss
Merged
2
updated
Mar 18, 2021
Fix a regression that could lead to crashes with per-map tiles
!71
· created
Jan 27, 2021
by
Dino Bollinger
Merged
0
updated
Jan 27, 2021
Duke3D & Engine: Lower the bottom clamp value for vid_brightness & remove duplicate Cvars
!70
· created
Dec 12, 2020
by
Filip Homolka
Merged
0
updated
Dec 17, 2020
Duke3D/CON: fix for disallowing digits at the start of var labels
!69
· created
Dec 07, 2020
by
Filip Homolka
Merged
0
updated
Dec 09, 2020
Duke3D: Fix internal compiler errors when script buffer is resized.
!68
· created
Nov 06, 2020
by
Dino Bollinger
Merged
0
updated
Nov 07, 2020
Enable more screen resolutions such as 1280x1024
!67
· created
Nov 04, 2020
by
gu3
Merged
0
updated
Nov 05, 2020
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