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Richard Gobeille
EDuke32
Merge requests
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7
Merged
273
Closed
52
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332
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Priority
Modifications related to pseudo-random number generation
!161
· created
Aug 30, 2021
by
NY00123
Merged
8
updated
Sep 10, 2021
Fix audiolib license comments referring to NBlood instead of EDuke32
!160
· created
Aug 30, 2021
by
Dino Bollinger
Closed
0
updated
May 21, 2023
Duke3D: Fix POLYMER=0 builds
!158
· created
Aug 21, 2021
by
Dino Bollinger
Merged
0
updated
Aug 22, 2021
Engine: Initialize blend to 0 when inserting sprites
!157
· created
Aug 21, 2021
by
Dino Bollinger
Merged
0
updated
Aug 21, 2021
Mapster32: Expose 8 additional clipboard variables as READONLY to M32 CON
!156
· created
Aug 21, 2021
by
Dino Bollinger
Merged
0
updated
Aug 21, 2021
Polymer: update sectors if visibility changed.
!155
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
0
updated
Aug 16, 2021
Don't compute lights for parallaxed geometry we either won't draw or won't
!154
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
0
updated
Aug 16, 2021
fix scale and angle for relative floor/ceilings
!153
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
0
updated
Aug 16, 2021
Duke3D: Improve the CON_ADDLOGVAR command
!152
· created
Aug 16, 2021
by
Dino Bollinger
Merged
2
updated
Aug 22, 2021
Duke3D: Allow reordering of gamefunc menu entries via DEF command
!151
· created
Aug 14, 2021
by
Dino Bollinger
Merged
7
updated
Dec 26, 2021
Duke3D: Add cvar `cl_keybindmode` to change keyboard config behavior
!150
· created
Aug 14, 2021
by
Dino Bollinger
Closed
2
updated
Apr 11, 2022
Engine: fix parsing of voxel definition in error cases
!149
· created
Aug 14, 2021
by
Dino Bollinger
Merged
0
updated
Aug 16, 2021
Duke3D: Fix `unbind` console command not updating the keyboard config
!148
· created
Aug 14, 2021
by
Dino Bollinger
Merged
0
updated
Aug 16, 2021
Duke3D: Fix two typos in the menu code
!147
· created
Aug 12, 2021
by
Dino Bollinger
Merged
0
updated
Aug 12, 2021
Duke3D: Add DUKEWT_CRC to the grpinfo tokens
!146
· created
Aug 12, 2021
by
Dino Bollinger
Merged
0
updated
Aug 12, 2021
engine: fix shading of tall tiles in ASM version of classic renderer
!145
· created
Aug 08, 2021
by
nukeykt
Merged
0
updated
Aug 12, 2021
Duke3D: Re-enable remote activation of Viewscreen using yvel of 1
!144
· created
Aug 05, 2021
by
Dino Bollinger
Merged
5
updated
Aug 12, 2021
Duke3D: Remove leading period from startdir to fix a bug
!143
· created
Aug 05, 2021
by
Dino Bollinger
Merged
0
updated
Aug 05, 2021
Engine: Plan B for commit b4f633d1, remove the conditional entirely
!142
· created
Aug 04, 2021
by
Dino Bollinger
Merged
0
updated
Aug 05, 2021
Duke3D: Fix crash due to oversight with mapinfo mapart
!141
· created
Aug 04, 2021
by
Dino Bollinger
Merged
0
updated
Aug 04, 2021
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