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Richard Gobeille
EDuke32
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Title
Get rid of std::string inside screentext.cpp in favor of char* wrapper
!66
· created
Oct 31, 2020
by
Dino Bollinger
Merged
10
updated
Nov 28, 2020
Fury: Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
!219
· created
Apr 18, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 18, 2022
fix various integer overflows in floor sprite rendering code
!255
· created
May 26, 2023
by
nukeykt
Merged
0
updated
May 27, 2023
Fix trains not moving spawn points with higher indexes than player count.
!12
· created
May 16, 2020
by
Jordon Moss
Merged
0
updated
May 17, 2020
Fix sounds reactivating during pause when menu is closed.
!19
· created
Jun 02, 2020
by
Dino Bollinger
Merged
0
updated
Jun 02, 2020
fix scale and angle for relative floor/ceilings
!153
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
0
updated
Aug 16, 2021
Fix previousboardfilename not being updated on newgame or level transition.
!20
· created
Jun 02, 2020
by
Dino Bollinger
Merged
0
updated
Jun 02, 2020
Fix minor memory leak in Net_Connect()
!30
· created
Jun 12, 2020
by
Dino Bollinger
Merged
0
updated
Jun 12, 2020
Fixes from downstream
!280
· created
Aug 17, 2023
by
Evan Ramos
Merged
Approved
1
0
updated
Aug 17, 2023
Fix build failure and warnings if YAX_ENABLE is undefined
!305
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Sep 03, 2023
Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.
!17
· created
Jun 01, 2020
by
Jordon Moss
Merged
0
updated
Jun 01, 2020
Fix ARM64 Windows build by updating SDL
!81
· created
Jun 28, 2021
by
Daniel Gurney
Merged
0
updated
Jun 29, 2021
Fix a regression that could lead to crashes with per-map tiles
!71
· created
Jan 27, 2021
by
Dino Bollinger
Merged
0
updated
Jan 27, 2021
Fix another per-map tile regression that could cause tiles to fail to load
!73
· created
Feb 06, 2021
by
Dino Bollinger
Merged
0
updated
Feb 06, 2021
Fix 3D model animation depending on the number of sprites present on the map.
!26
· created
Jun 08, 2020
by
Dino Bollinger
Merged
0
updated
Jun 08, 2020
Expose newgamecustom menu and submenu index to CON (read-only).
!31
· created
Jun 13, 2020
by
Dino Bollinger
Merged
0
updated
Jun 13, 2020
engine: workaround invisible wall sprite glitch caused by precision issues
!233
· created
May 16, 2022
by
nukeykt
Merged
0
updated
May 17, 2022
engine: use int64 for wall sprite x coordinate calculations
!185
· created
Nov 24, 2021
by
nukeykt
Merged
0
updated
Nov 24, 2021
Engine: Use AppTechnicalName instead of AppProperName for log filename
!239
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Sep 29, 2022
Engine: TROR clipping fixes for clipupdatesector(), clipmove() and hitscan()
!277
· created
Aug 16, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
16
updated
Sep 03, 2023
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