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Updated date
Duke3D: Fix playback volumes of "Duke-Tag!" announcement sounds
!333
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Merged
5
updated
Mar 16, 2024
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Mar 05, 2024
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Mar 05, 2024
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Mar 05, 2024
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
updated
Jan 19, 2024
Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds
!166
· created
Sep 28, 2021
by
Dino Bollinger
Merged
3
updated
Dec 06, 2023
Menu fixes
!74
· created
Mar 03, 2021
by
NY00123
Duke Nukem 3D
Merged
updated
Nov 24, 2023
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
Engine: Increase YAX_MAXCLIPSECTORS from 64 to 256
!324
· created
Sep 26, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
updated
Sep 26, 2023
Duke3D: Comment out log message in appendstate/prependstate
!323
· created
Sep 22, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Sep 25, 2023
Engine/Duke3D: Several changes to TROR traversal in clipping functions
!322
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Sep 18, 2023
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
updated
Sep 18, 2023
Engine: Don't try to interpolate rotatesprite calls if the clock difference is negative.
!320
· created
Sep 15, 2023
by
Jordon Moss
Merged
updated
Sep 16, 2023
EDuke32: Blackhole any accumulated input when clearing the input FIFO.
!319
· created
Sep 08, 2023
by
Jordon Moss
Merged
Approved
updated
Sep 10, 2023
Duke3D: Fix CON_EXIT not working correctly in while loops
!318
· created
Sep 06, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Sep 06, 2023
Mapster32: Fix globalsound being broken in 3D Mode
!315
· created
Sep 05, 2023
by
Dino Bollinger
Mapster32
Merged
Approved
updated
Sep 05, 2023
Engine: Revert clipupdatesector() changes from df868267 and replace with a different approach
!317
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
updated
Sep 05, 2023
Engine: Rework the cansee() changes from 86e5fe7f to only affect TROR transitions
!316
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
updated
Sep 05, 2023
Engine: Fix hitscan() and clipmove() by checking for invalid sectnums
!314
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
4
Approved
updated
Sep 05, 2023
Add missing GAMEVAR_RAWQ16PTR case in VM_GAMEVAR_OPERATOR.
!313
· created
Sep 04, 2023
by
Jordon Moss
Merged
Approved
updated
Sep 04, 2023
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