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Updated date
Mapster32: Expose 8 additional clipboard variables as READONLY to M32 CON
!156
· created
Aug 21, 2021
by
Dino Bollinger
Merged
updated
Aug 21, 2021
Engine: Initialize blend to 0 when inserting sprites
!157
· created
Aug 21, 2021
by
Dino Bollinger
Merged
updated
Aug 21, 2021
Polymer: update sectors if visibility changed.
!155
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
updated
Aug 16, 2021
Don't compute lights for parallaxed geometry we either won't draw or won't
!154
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
updated
Aug 16, 2021
fix scale and angle for relative floor/ceilings
!153
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
updated
Aug 16, 2021
Engine: fix parsing of voxel definition in error cases
!149
· created
Aug 14, 2021
by
Dino Bollinger
Merged
updated
Aug 16, 2021
Duke3D: Fix `unbind` console command not updating the keyboard config
!148
· created
Aug 14, 2021
by
Dino Bollinger
Merged
updated
Aug 16, 2021
Duke3D: Add DUKEWT_CRC to the grpinfo tokens
!146
· created
Aug 12, 2021
by
Dino Bollinger
Merged
updated
Aug 12, 2021
Duke3D: Fix two typos in the menu code
!147
· created
Aug 12, 2021
by
Dino Bollinger
Merged
updated
Aug 12, 2021
Duke3D: Re-enable remote activation of Viewscreen using yvel of 1
!144
· created
Aug 05, 2021
by
Dino Bollinger
Merged
5
updated
Aug 12, 2021
engine: fix shading of tall tiles in ASM version of classic renderer
!145
· created
Aug 08, 2021
by
nukeykt
Merged
updated
Aug 12, 2021
Duke3D: Remove leading period from startdir to fix a bug
!143
· created
Aug 05, 2021
by
Dino Bollinger
Merged
updated
Aug 05, 2021
Engine: Plan B for commit b4f633d1, remove the conditional entirely
!142
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 05, 2021
Duke3D: Search for usermaps/ folder in grp and zip files
!138
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Duke3D: Fix population of newgamecustom entries when visibility changes
!140
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Engine: Always allow disabling vsync
!125
· created
Jul 26, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Duke3D: Fix crash due to oversight with mapinfo mapart
!141
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Engine: Extend mapinfo DEF command to support mapart token
!134
· created
Aug 03, 2021
by
Dino Bollinger
Merged
updated
Aug 03, 2021
engine: correctly render 512px wide tiles in classic mode
!137
· created
Aug 03, 2021
by
nukeykt
Merged
updated
Aug 03, 2021
Engine: Fix ancient identical branch warning in the Polymer code
!132
· created
Jul 31, 2021
by
Dino Bollinger
Merged
updated
Aug 03, 2021
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