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Richard Gobeille
EDuke32
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Title
Engine: Apply tints on KV6 voxels; factor out shared code
!167
· created
Oct 24, 2021
by
Jordon Moss
Merged
2
updated
Oct 26, 2021
engine: bind a sampler object when drawing voxels.
!181
· created
Nov 19, 2021
by
Jordon Moss
Merged
0
updated
Nov 20, 2021
engine: correctly render 512px wide tiles in classic mode
!137
· created
Aug 03, 2021
by
nukeykt
Merged
0
updated
Aug 03, 2021
Engine: Disable Loguru's unsafe signal handler
!301
· created
Sep 01, 2023
by
Dino Bollinger
Engine
Merged
Approved
0
updated
Sep 01, 2023
Engine: Don't try to interpolate rotatesprite calls if the clock difference is negative.
!320
· created
Sep 15, 2023
by
Jordon Moss
Merged
0
updated
Sep 16, 2023
Engine/Duke3D: Several changes to TROR traversal in clipping functions
!322
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Sep 18, 2023
engine: enable xoffset for face sprite voxel replacements
!39
· created
Jun 22, 2020
by
nukeykt
Merged
0
updated
Jun 23, 2020
Engine: Extend mapinfo DEF command to support mapart token
!134
· created
Aug 03, 2021
by
Dino Bollinger
Merged
0
updated
Aug 03, 2021
Engine: findfrompath() with empty filename immediately returns -1
!240
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Sep 29, 2022
Engine: Fix a bug introduced with voxel caching in fa3d6784
!230
· created
May 05, 2022
by
Dino Bollinger
Engine
Merged
0
updated
May 05, 2022
engine: Fix a fuckup where I accidentally removed the color swap from gloadtile_art.
!173
· created
Nov 10, 2021
by
Jordon Moss
Merged
0
updated
Nov 10, 2021
Engine: Fix ancient identical branch warning in the Polymer code
!132
· created
Jul 31, 2021
by
Dino Bollinger
Merged
0
updated
Aug 03, 2021
Engine: Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
!310
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
updated
Sep 04, 2023
Engine: Fix compilation for POLYMER=0 builds
!229
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 29, 2022
Engine: Fix cstat parameter in "classicDrawVoxel()" being int8_t instead of int16_t
!267
· created
Jul 28, 2023
by
Dino Bollinger
Engine
Merged
0
updated
Jul 30, 2023
engine: Fixed a bungle in gloadtile_hi. Only apply hictinting_applypixcolor if effect != 0.
!169
· created
Nov 03, 2021
by
Jordon Moss
Merged
0
updated
Nov 03, 2021
Engine: Fix edge case where OSD_Printf() may wrongly remove the last char in a string
!221
· created
Apr 19, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 21, 2022
Engine: Fix hitscan() and clipmove() by checking for invalid sectnums
!314
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
4
updated
Sep 05, 2023
engine: fix integer overflow of x/y panning in floor sprite rendering code
!178
· created
Nov 13, 2021
by
nukeykt
Merged
0
updated
Nov 15, 2021
Engine: Fix many cases in which cansee() would fail with TROR
!307
· created
Sep 03, 2023
by
Dino Bollinger
Engine
Merged
0
updated
Sep 03, 2023
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