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Updated date
Mapster32: Use APPBASENAME for testing maps
!163
· created
Sep 17, 2021
by
Dino Bollinger
Merged
updated
Sep 17, 2021
Duke3D: Add events EVENT_PREUPDATEANGLES and EVENT_POSTUPDATEANGLES
!115
· created
Jul 20, 2021
by
Dino Bollinger
Merged
1
updated
Sep 27, 2021
Engine: Apply tints on KV6 voxels; factor out shared code
!167
· created
Oct 24, 2021
by
Jordon Moss
Merged
2
updated
Oct 26, 2021
Engine: Add screenshot_dir CVar. Defaults to "screenshots".
!168
· created
Oct 30, 2021
by
Jordon Moss
Merged
updated
Oct 31, 2021
Duke3D: Extend newgamechoices with a third layer of entries AND add NGC commands for controlling flags
!164
· created
Sep 18, 2021
by
Dino Bollinger
Merged
4
updated
Nov 01, 2021
engine: Fixed a bungle in gloadtile_hi. Only apply hictinting_applypixcolor if effect != 0.
!169
· created
Nov 03, 2021
by
Jordon Moss
Merged
updated
Nov 03, 2021
engine: Fix a fuckup where I accidentally removed the color swap from gloadtile_art.
!173
· created
Nov 10, 2021
by
Jordon Moss
Merged
updated
Nov 10, 2021
Engine: Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.
!172
· created
Nov 09, 2021
by
Jordon Moss
Merged
updated
Nov 10, 2021
Engine: Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
!170
· created
Nov 06, 2021
by
Dino Bollinger
Merged
updated
Nov 10, 2021
engine: Add parameter to hictinting_applypixcolor to allow disabling r/b...
!174
· created
Nov 11, 2021
by
Jordon Moss
Merged
updated
Nov 11, 2021
Mapster32: Increase MAXSOUNDS to 16384 to match the game-side limit
!177
· created
Nov 12, 2021
by
Dino Bollinger
Merged
updated
Nov 12, 2021
Duke3D: Prevent savemapstate from executing during end of level.
!113
· created
Jul 15, 2021
by
Dino Bollinger
Merged
2
updated
Nov 12, 2021
engine: fix integer overflow of x/y panning in floor sprite rendering code
!178
· created
Nov 13, 2021
by
nukeykt
Merged
updated
Nov 15, 2021
VoidSW: Stuttering fix
!179
· created
Nov 16, 2021
by
Andrea Capparuccini
Merged
1
updated
Nov 16, 2021
engine: Add linear sampler object, fixes forcefilter DEF token in polymost.
!180
· created
Nov 18, 2021
by
Jordon Moss
Merged
updated
Nov 19, 2021
engine: bind a sampler object when drawing voxels.
!181
· created
Nov 19, 2021
by
Jordon Moss
Merged
updated
Nov 20, 2021
engine: use int64 for wall sprite x coordinate calculations
!185
· created
Nov 24, 2021
by
nukeykt
Merged
updated
Nov 24, 2021
Duke3D: Add actor struct member `htfloorzoffset` and `htwaterzoffset`
!184
· created
Nov 24, 2021
by
Dino Bollinger
Merged
updated
Nov 25, 2021
Duke3D: Fix crash with jumping to menu options with letter keys
!188
· created
Nov 27, 2021
by
Dino Bollinger
Merged
updated
Nov 28, 2021
engine: Fix regression causing KV6 voxels to render black.
!186
· created
Nov 26, 2021
by
Jordon Moss
Merged
updated
Nov 28, 2021
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