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Richard Gobeille
EDuke32
Merge requests
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7
Merged
273
Closed
52
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332
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Priority
fix various integer overflows in floor sprite rendering code
!255
· created
May 26, 2023
by
nukeykt
Merged
0
updated
May 27, 2023
slope sprite collision improvements
!254
· created
May 26, 2023
by
nukeykt
Merged
0
updated
May 27, 2023
Ignore r_maxfps if V-Sync is enabled. This will reduce power usage of the CPU....
!253
· created
May 22, 2023
by
CommonLoon102
Closed
2
updated
Jul 29, 2023
Duke3D: Fix overwrite confirmation appending to save name
!249
· created
Feb 01, 2023
by
Ricardo Garcia
Merged
0
updated
Mar 14, 2023
Allow mouse vertical sensitivity to be zero
!248
· created
Jan 04, 2023
by
Ricardo Garcia
3
updated
Jan 25, 2023
Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)
!247
· created
Dec 25, 2022
by
Jordon Moss
Merged
0
updated
Dec 25, 2022
Draft: bugfix/issue-136-mask-drawing-order-part1
1 of 1 checklist item completed
!246
· created
Dec 23, 2022
by
Philipp Kutin
10
updated
Apr 05, 2023
kextract/kgroup: Add call to engineCreateAllocator.
!244
· created
Oct 13, 2022
by
NY00123
Merged
0
updated
Oct 18, 2022
Duke3D: Ensure player maintains velocity when going through a portal.
!242
· created
Oct 07, 2022
by
Mitchell Richters
Merged
3
updated
Jan 22, 2023
engine: improve clipping of wall sprite replacement voxels
!236
· created
Jul 09, 2022
by
nukeykt
Merged
0
updated
Jul 09, 2022
Makefile: fix tarball version numbering
!235
· created
Jul 04, 2022
by
Colin Kinloch
Merged
Approved
2
updated
Jul 09, 2022
Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.
!234
· created
Jun 26, 2022
by
Jordon Moss
Merged
0
updated
Jul 02, 2022
engine: workaround invisible wall sprite glitch caused by precision issues
!233
· created
May 16, 2022
by
nukeykt
Merged
0
updated
May 17, 2022
KenBuild: Fix building on Linux with GTK Startup Window
!231
· created
May 06, 2022
by
Dino Bollinger
KenBuild
Merged
0
updated
May 06, 2022
KenBuild: fix compilation errors
!225
· created
Apr 21, 2022
by
Dino Bollinger
KenBuild
Merged
0
updated
Apr 21, 2022
Interpolate FIRELASER trails.
!220
· created
Apr 18, 2022
by
Jordon Moss
Merged
1
1
updated
Apr 19, 2022
When loading new art files, blanks no longer erase existing tiles, allowing...
!216
· created
Apr 14, 2022
by
Jordon Moss
Merged
Approved
1
0
updated
Apr 16, 2022
engine: fix wall sprite rendering glitch on wallpoint intersection
!210
· created
Apr 04, 2022
by
nukeykt
Merged
0
updated
Apr 06, 2022
01001000 01100001 01110000 01110000 01111001 00100000 01000001 01110000 01110010 01101001 01101100 00100000 01100110 01101111 01101111 01101100 01110011 00100000 01100100 01100001 01111001 00100000 00111010 00101001
!208
· created
Apr 01, 2022
by
Jean Gravier
Closed
1
updated
Apr 04, 2022
Duke3D: Fix compile errors under different option configurations
!206
· created
Feb 20, 2022
by
Dino Bollinger
Closed
1
updated
Apr 04, 2022
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