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Richard Gobeille
EDuke32
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Title
Duke3D: Move updating bpos of player sprites after G_MovePlayers()
!128
· created
Jul 27, 2021
by
Dino Bollinger
Merged
0
updated
Jul 29, 2021
Duke3D: Only attempt to switch subweapon if we actually have the weapon
!197
· created
Dec 09, 2021
by
Dino Bollinger
Merged
0
updated
Dec 10, 2021
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
0
updated
Sep 18, 2023
Duke3D: Prevent double allocation of qputs strings inside a switch.
!110
· created
Jul 10, 2021
by
Dino Bollinger
Merged
0
updated
Jul 11, 2021
Duke3D: prevent hash lookup on empty keybinds
!44
· created
Jul 27, 2020
by
Dino Bollinger
Merged
0
updated
Jul 27, 2020
Duke3D: Prevent savemapstate from executing during end of level.
!113
· created
Jul 15, 2021
by
Dino Bollinger
Merged
2
updated
Nov 12, 2021
Duke3D: Prevent segfaults when no sounds are defined.
!191
· created
Nov 30, 2021
by
Dino Bollinger
Merged
0
updated
Dec 01, 2021
Duke3D: Print script name and line if gamevar/struct index error occurs
!222
· created
Apr 19, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 19, 2022
Duke3D: Properly reset Viewscreens when loading a savegame
!289
· created
Aug 20, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
1
updated
Aug 25, 2023
Duke3D: Properly split TROR code from commit 19fd0915 into YAX_ENABLE blocks
!309
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Sep 03, 2023
Duke3D: Re-enable remote activation of Viewscreen using yvel of 1
!144
· created
Aug 05, 2021
by
Dino Bollinger
Merged
5
updated
Aug 12, 2021
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Remember last entered subfolder in file select menus
!119
· created
Jul 22, 2021
by
Dino Bollinger
Merged
0
updated
Jul 22, 2021
Duke3D: Remove leading period from startdir to fix a bug
!143
· created
Aug 05, 2021
by
Dino Bollinger
Merged
0
updated
Aug 05, 2021
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Remove the 'previousboardfilename' mapart hack
!192
· created
Nov 30, 2021
by
Dino Bollinger
Merged
0
updated
Dec 08, 2021
Duke3D: Remove unused function "A_DoGutsDir()" from actors.cpp
!264
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Jul 30, 2023
Duke3D: Replace klabs(x) with max(0, x) in overhead sprite computation
!106
· created
Jul 08, 2021
by
Dino Bollinger
Merged
0
updated
Jul 09, 2021
Duke3D: Reset all actor vars in prelevel() regardless of the sprite's statnum
!196
· created
Dec 08, 2021
by
Dino Bollinger
Merged
1
updated
Dec 08, 2021
Duke3D: Restore old interpolations when camera is chasing actor who whacked...
!9
· created
May 11, 2020
by
Mitchell Richters
Merged
0
updated
May 11, 2020
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