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Created date
SW sequence break fix (and unused variable removal)
!41
· created
Jul 13, 2020
by
NY00123
Shadow Warrior
Merged
updated
Jul 16, 2020
Bring back the older mmulti revision from EDuke32-OldMP
!42
· created
Jul 15, 2020
by
NY00123
Engine
Shadow Warrior
Merged
updated
Jul 16, 2020
Duke3D: Fix faulty call to getzrange() in player jump code
!43
· created
Jul 23, 2020
by
Dino Bollinger
Merged
updated
Jul 26, 2020
Duke3D: prevent hash lookup on empty keybinds
!44
· created
Jul 27, 2020
by
Dino Bollinger
Merged
updated
Jul 27, 2020
Mapster32: Fix tilescreen drawing for Polymer renderer.
!45
· created
Jul 27, 2020
by
Dino Bollinger
Merged
updated
Jul 27, 2020
Engine: Apply pogokeen's fix for hightile texture seams in polymost.
!46
· created
Aug 01, 2020
by
Jordon Moss
Merged
updated
Aug 02, 2020
Duke3D: Fix blocking OOZ and OOZ2 not transporting the player upwards
!47
· created
Aug 07, 2020
by
Dino Bollinger
Merged
updated
Aug 07, 2020
Add support for "truenpot" DEF flag for tilefromtexture, and enable true non-power-of-two wall textures in classic.
!48
· created
Aug 14, 2020
by
Jordon Moss
Merged
updated
Aug 17, 2020
Check all TROR layers in collision code
!49
· created
Aug 26, 2020
by
nukeykt
Merged
updated
Aug 27, 2020
Disable microprofile on ARM64 Windows
!50
· created
Sep 06, 2020
by
Daniel Gurney
Merged
updated
Sep 07, 2020
Bugfix/update zpl rdtsc
!51
· created
Sep 07, 2020
by
Philipp Kutin
Merged
updated
Sep 07, 2020
Duke3D: Fix out of bounds array accesses in newgamechoices code
!52
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Duke3D: Fix setarraysequence by removing superfluous bounds check.
!53
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Duke3D: Make playerstruct member weaprecs read/writeable again.
!54
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Mapster32: Fix parsing hex literals
!55
· created
Sep 21, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
WW2GI: Fix tank not facing the player
!56
· created
Sep 21, 2020
by
Dino Bollinger
Merged
3
updated
Aug 29, 2021
More per-map tileart fixes
!57
· created
Sep 22, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
Mapster32: Fix picnum upper bound for special function 2
!58
· created
Sep 22, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
Minor fixes pk 2
!59
· created
Sep 25, 2020
by
Philipp Kutin
Merged
1
updated
Sep 28, 2020
Duke3D: improve how labels are loaded into memory and introduce MAXLABELS limit
!60
· created
Oct 03, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
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