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Updated date
Add support for "truenpot" DEF flag for tilefromtexture, and enable true non-power-of-two wall textures in classic.
!48
· created
Aug 14, 2020
by
Jordon Moss
Merged
updated
Aug 17, 2020
ALSA fixes
!16
· created
May 30, 2020
by
NY00123
Merged
20
1
updated
Aug 10, 2020
Duke3D: Fix blocking OOZ and OOZ2 not transporting the player upwards
!47
· created
Aug 07, 2020
by
Dino Bollinger
Merged
updated
Aug 07, 2020
Engine: Apply pogokeen's fix for hightile texture seams in polymost.
!46
· created
Aug 01, 2020
by
Jordon Moss
Merged
updated
Aug 02, 2020
Mapster32: Fix tilescreen drawing for Polymer renderer.
!45
· created
Jul 27, 2020
by
Dino Bollinger
Merged
updated
Jul 27, 2020
Duke3D: prevent hash lookup on empty keybinds
!44
· created
Jul 27, 2020
by
Dino Bollinger
Merged
updated
Jul 27, 2020
Duke3D: Fix faulty call to getzrange() in player jump code
!43
· created
Jul 23, 2020
by
Dino Bollinger
Merged
updated
Jul 26, 2020
Bring back the older mmulti revision from EDuke32-OldMP
!42
· created
Jul 15, 2020
by
NY00123
Engine
Shadow Warrior
Merged
updated
Jul 16, 2020
SW sequence break fix (and unused variable removal)
!41
· created
Jul 13, 2020
by
NY00123
Shadow Warrior
Merged
updated
Jul 16, 2020
engine: enable xoffset for face sprite voxel replacements
!39
· created
Jun 22, 2020
by
nukeykt
Merged
updated
Jun 23, 2020
Initial ARM64 Windows 10 support
!37
· created
Jun 22, 2020
by
Daniel Gurney
Merged
updated
Jun 22, 2020
Duke3D: Demo playback fixes
!34
· created
Jun 15, 2020
by
Dino Bollinger
Merged
updated
Jun 17, 2020
Duke3D: Fix frozen players floating in mid-air
!33
· created
Jun 13, 2020
by
Dino Bollinger
Merged
updated
Jun 13, 2020
Expose newgamecustom menu and submenu index to CON (read-only).
!31
· created
Jun 13, 2020
by
Dino Bollinger
Merged
updated
Jun 13, 2020
Duke3D: Fix crash during demo playback caused by a mistake in 5132b41f
!32
· created
Jun 13, 2020
by
Dino Bollinger
Merged
updated
Jun 13, 2020
Fix minor memory leak in Net_Connect()
!30
· created
Jun 12, 2020
by
Dino Bollinger
Merged
updated
Jun 12, 2020
Duke3D: Fix players being able to superjump out of water sectors
!29
· created
Jun 10, 2020
by
Dino Bollinger
Merged
updated
Jun 10, 2020
engine: fix sprite rendering order in polymost
!27
· created
Jun 09, 2020
by
nukeykt
Merged
updated
Jun 09, 2020
Fix 3D model animation depending on the number of sprites present on the map.
!26
· created
Jun 08, 2020
by
Dino Bollinger
Merged
updated
Jun 08, 2020
Remove Lunatic-related code
!13
· created
May 23, 2020
by
NY00123
Merged
updated
Jun 06, 2020
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