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Updated date
Duke3D: Fix ST 30 sectors playing the wrong sound after save load
!101
· created
Jul 06, 2021
by
Dino Bollinger
Merged
updated
Jul 07, 2021
Duke3D: Fix GTK window searching wrong path for custom game directories
!100
· created
Jul 06, 2021
by
Dino Bollinger
Merged
updated
Jul 07, 2021
Alter modeline that causes Vim to complain
!91
· created
Jul 03, 2021
by
Dino Bollinger
Merged
updated
Jul 03, 2021
SW: Clean up boss music code. Remove unnecessary calls and checks
!90
· created
Jul 03, 2021
by
Dino Bollinger
Merged
updated
Jul 03, 2021
SW: Fix Wangulator crashing on launch
!89
· created
Jun 30, 2021
by
Dino Bollinger
Merged
updated
Jun 30, 2021
SW: When loading a level from the main menu, try play a wave/redbook music track
!84
· created
Jun 29, 2021
by
sirlemonhead
Merged
updated
Jun 30, 2021
Mapster32: log application parameters
!88
· created
Jun 30, 2021
by
Dino Bollinger
Merged
updated
Jun 30, 2021
Duke3D: Fix RADLOGO not having the sounds of cineov3
!87
· created
Jun 30, 2021
by
Dino Bollinger
Merged
updated
Jun 30, 2021
Duke3D: Update g_animPtr before and after cutscene loops
!83
· created
Jun 29, 2021
by
Dino Bollinger
Merged
updated
Jun 29, 2021
Fix ARM64 Windows build by updating SDL
!81
· created
Jun 28, 2021
by
Daniel Gurney
Merged
updated
Jun 29, 2021
SW: Set correct user volume when playing non midi music tracks
!82
· created
Jun 28, 2021
by
sirlemonhead
Merged
updated
Jun 29, 2021
Prevent negative bases for powf in videoSetGamma()
!80
· created
Jun 27, 2021
by
Dino Bollinger
Merged
updated
Jun 27, 2021
SW: Play the theme song at the user's specified volume level
!79
· created
Jun 26, 2021
by
sirlemonhead
Merged
updated
Jun 26, 2021
SW: Fix commandline parameter inconsistencies and errors.
!78
· created
Jun 23, 2021
by
Dino Bollinger
Merged
updated
Jun 24, 2021
Duke3d: Fix typo in G_CheckActivatorMotion()
!77
· created
Jun 12, 2021
by
Dino Bollinger
Merged
updated
Jun 12, 2021
Added seed_krand, and a fix for a potential OOB access in ST_21_FLOOR_DOOR.
!76
· created
Apr 04, 2021
by
Jordon Moss
Merged
updated
Apr 04, 2021
Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of...
!72
· created
Feb 02, 2021
by
Jordon Moss
Merged
2
updated
Mar 18, 2021
Duke3D: Fix default SE26 speed if no GPSPEED tile is present.
!75
· created
Mar 17, 2021
by
Dino Bollinger
Merged
updated
Mar 18, 2021
Fix another per-map tile regression that could cause tiles to fail to load
!73
· created
Feb 06, 2021
by
Dino Bollinger
Merged
updated
Feb 06, 2021
Fix a regression that could lead to crashes with per-map tiles
!71
· created
Jan 27, 2021
by
Dino Bollinger
Merged
updated
Jan 27, 2021
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