Skip to content
GitLab
Explore
Sign in
Register
Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Title
Makefile: Output to different object folders depending on platform and architecture.
!28
· created
Jun 09, 2020
by
Jordon Moss
1
updated
May 21, 2023
Makefile: Output to different object folders depending on platform and architecture.
!25
· created
Jun 07, 2020
by
Jordon Moss
Closed
1
updated
Jun 09, 2020
Makefile: fix tarball version numbering
!235
· created
Jul 04, 2022
by
Colin Kinloch
Merged
Approved
2
updated
Jul 09, 2022
Makefile: Fix FURY=1 build removing the "obj/fury/" folder after linking.
!258
· created
Jul 02, 2023
by
Dino Bollinger
Merged
0
updated
Jul 02, 2023
kextract/kgroup: Add call to engineCreateAllocator.
!244
· created
Oct 13, 2022
by
NY00123
Merged
0
updated
Oct 18, 2022
KenBuild: fix compilation errors
!225
· created
Apr 21, 2022
by
Dino Bollinger
KenBuild
Merged
0
updated
Apr 21, 2022
KenBuild: Fix building on Linux with GTK Startup Window
!231
· created
May 06, 2022
by
Dino Bollinger
KenBuild
Merged
0
updated
May 06, 2022
Interpolate FIRELASER trails.
!220
· created
Apr 18, 2022
by
Jordon Moss
Merged
1
1
updated
Apr 19, 2022
Initial ARM64 Windows 10 support
!37
· created
Jun 22, 2020
by
Daniel Gurney
Merged
0
updated
Jun 22, 2020
Ignore r_maxfps if V-Sync is enabled. This will reduce power usage of the CPU....
!253
· created
May 22, 2023
by
CommonLoon102
Closed
2
updated
Jul 29, 2023
Get rid of std::string inside screentext.cpp in favor of char* wrapper
!66
· created
Oct 31, 2020
by
Dino Bollinger
Merged
10
updated
Nov 28, 2020
Fury: Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
!219
· created
Apr 18, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 18, 2022
fix various integer overflows in floor sprite rendering code
!255
· created
May 26, 2023
by
nukeykt
Merged
0
updated
May 27, 2023
Fix trains not moving spawn points with higher indexes than player count.
!12
· created
May 16, 2020
by
Jordon Moss
Merged
0
updated
May 17, 2020
Fix sounds reactivating during pause when menu is closed.
!19
· created
Jun 02, 2020
by
Dino Bollinger
Merged
0
updated
Jun 02, 2020
fix scale and angle for relative floor/ceilings
!153
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
0
updated
Aug 16, 2021
Fix previousboardfilename not being updated on newgame or level transition.
!20
· created
Jun 02, 2020
by
Dino Bollinger
Merged
0
updated
Jun 02, 2020
Fix minor memory leak in Net_Connect()
!30
· created
Jun 12, 2020
by
Dino Bollinger
Merged
0
updated
Jun 12, 2020
Fixes from downstream
!280
· created
Aug 17, 2023
by
Evan Ramos
Merged
Approved
1
0
updated
Aug 17, 2023
Fix case match inconsistency and add debug string to log
!85
· created
Jun 30, 2021
by
Dino Bollinger
Closed
5
updated
Aug 15, 2021
Prev
1
2
3
4
5
6
7
8
…
17
Next