Xcode project doesn't compile (no updates in 3 years) (re: Polymost renderer on macOS)
The included macOS Xcode project (https://voidpoint.io/terminx/eduke32/-/blob/2c26af2ede904cc115db5d18420085f08e6c4d83/platform/Apple/EDuke32.xcodeproj/project.pbxproj) hasn't been updated in 3 years and doesn't compile.
Can somebody update it so it compiles using modern Xcode?
The project does compile on macOS using Make and GCC, but I'm hoping to try implementing MoltenGL so that the Polymost renderer can work on macOS. (currently it works but is incredibly slow even on an M3 Max processor). I'm not sure if this is a solution, but MoltenGL translates OpenGL ES to Metal so I thought it might be a solution.
I don't know much about compilation on macOS, but MoltenGL includes instructions that require Xcode it seems.
If anybody has any other ideas to get Polymost working on macOS please let me know.