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EDuke32
EDuke32
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  • Merge Requests 8
    • Merge Requests 8
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  • Richard Gobeille
  • EDuke32EDuke32
  • Issues

  • Open 92
  • Closed 49
  • All 141
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Duke3D: Demo recording and playback crashes the game
    #141 · opened Jan 14, 2021 by Dino Bollinger
    • 0
    updated Jan 14, 2021
  • Engine: True-color Voxels (KV6) are not affected by Polymost tints.
    #140 · opened Dec 21, 2020 by Jordon Moss
    • 0
    updated Dec 21, 2020
  • Duke3D: Automap overhead sprite grows when shrunk
    #139 · opened Dec 21, 2020 by Dino Bollinger
    • 0
    updated Dec 21, 2020
  • Duke3D: Opaqueness of transparent TROR layers is greater in Polymost than in Classic or Polymer
    #138 · opened Nov 06, 2020 by Dino Bollinger
    • 3
    updated Dec 27, 2020
  • Engine: Wrong sprite rendering order in classic mode, where sprites are in close proximity to maskwalls
    #136 · opened Nov 05, 2020 by Dino Bollinger
    • 0
    updated Nov 05, 2020
  • Duke3D: Ordering Issue with PROJECTILE_RPG_IMPACT and DAMAGESPRITE events
    #135 · opened Nov 05, 2020 by Dino Bollinger
    • 0
    updated Nov 05, 2020
  • Engine: Cannot compile 32 bit builds when std::string is used as a template argument
    #134 · opened Oct 31, 2020 by Dino Bollinger
    • 0
    updated Oct 31, 2020
  • Duke3D: (clipping) Shrinker projectile cannot enter spaces it previously fit into
    #133 · opened Oct 18, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: Changing the input struct members horz and avel has no effect
    #132 · opened Oct 16, 2020 by Dino Bollinger
    • 0
    updated Oct 16, 2020
  • Duke3D: Screen flickering on E2L11 (Lunatic Fringe)
    #130 · opened Oct 16, 2020 by Dino Bollinger
    • 1
    updated Oct 25, 2020
  • Duke3D: Loading outdated savegames and resulting problems with loadmapstate
    #129 · opened Oct 16, 2020 by Dino Bollinger
    • 0
    updated Oct 16, 2020
  • Duke3D: (clipping) sectors with a sloped floor/ceiling will crush you if the height is less than 3072 units
    #128 · opened Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Mapster32/Polymost: Texture (DEF) tiles can cause the 3D Mode rendering to freak out
    #126 · opened Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 15, 2020
  • Duke3D: Texture (DEF) glowmap transparency is rendered as a blue box on initial load
    #125 · opened Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 15, 2020
  • Duke3D: Texture (DEF) glowmaps display on actor shadows
    #124 · opened Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 15, 2020
  • Compilation with NETCODE=0 is broken
    #121 · opened Oct 02, 2020 by Dino Bollinger
    • 0
    updated Oct 02, 2020
  • VoidSW: Graceful exit error is missing
    #120 · opened Sep 26, 2020 by Max Ylitalo
    • 0
    updated Sep 26, 2020
  • Windows: Rapidly switching music on/off causes the game to crash with WindowsMME selected
    #119 · opened Sep 22, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
  • Windows: WindowsMME music playback has chance to freeze the game
    #118 · opened Sep 22, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
  • MacOS: Cannot launch Mapster32.app over Finder (closes immediately without any errors)
    #117 · opened Sep 22, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
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