Skip to content
GitLab
Projects Groups Topics Snippets
  • /
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Register
  • Sign in
  • EDuke32 EDuke32
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributor statistics
    • Graph
    • Compare revisions
  • Issues 110
    • Issues 110
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 6
    • Merge requests 6
  • Deployments
    • Deployments
    • Releases
  • Analytics
    • Analytics
    • Value stream
    • Repository
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • Richard Gobeille
  • EDuke32EDuke32
  • Issues
  • #159
Closed
Open
Issue created Jun 29, 2021 by Dino Bollinger@dibollingerDeveloper

Engine: IVF cutscenes don't render properly anymore

Prior to 88f90a19 the attached cutscene will render properly, afterwards it will be completely black with occasional white pixels.

Simply place the file in your eduke32 folder and launch the game to see the issue.

logo.IVF

Edit: Specifically, the following added code is causing it:

        // attached overlays and streaming hooks tend to change the GL state without setting it back
        if (bpp > 8)
            polymost_resetVertexPointers();
        else
            glsurface_refresh();
Edited Jun 29, 2021 by Dino Bollinger
Assignee
Assign to
Time tracking