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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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Updated date
Duke3D: Add sanity checking to CON decimals, hex constants and labels
!193
· created
Dec 01, 2021
by
Dino Bollinger
Merged
0
updated
Dec 01, 2021
engine: Add parameter to mdgetskinmap enabling fallback to other skins if one...
!187
· created
Nov 26, 2021
by
Jordon Moss
Merged
0
updated
Nov 28, 2021
Duke3D: Add ud member "folsvel" and allow strafing in map follow mode
!190
· created
Nov 27, 2021
by
Dino Bollinger
Merged
0
updated
Nov 28, 2021
engine: Fix regression causing KV6 voxels to render black.
!186
· created
Nov 26, 2021
by
Jordon Moss
Merged
0
updated
Nov 28, 2021
Duke3D: Fix crash with jumping to menu options with letter keys
!188
· created
Nov 27, 2021
by
Dino Bollinger
Merged
0
updated
Nov 28, 2021
Add a toggle for loading audio from directories like "music"
!175
· created
Nov 11, 2021
by
NY00123
Duke Nukem 3D
Engine
Closed
2
updated
Nov 25, 2021
engine: Get forcefilter working with models when sampler objects are enabled....
!183
· created
Nov 21, 2021
by
Jordon Moss
Closed
1
updated
Nov 25, 2021
Duke3D: Add actor struct member `htfloorzoffset` and `htwaterzoffset`
!184
· created
Nov 24, 2021
by
Dino Bollinger
Merged
0
updated
Nov 25, 2021
engine: use int64 for wall sprite x coordinate calculations
!185
· created
Nov 24, 2021
by
nukeykt
Merged
0
updated
Nov 24, 2021
engine: bind a sampler object when drawing voxels.
!181
· created
Nov 19, 2021
by
Jordon Moss
Merged
0
updated
Nov 20, 2021
Draft: Duke3D: lower bound distance between menu entries, enable scrolling
!139
· created
Aug 04, 2021
by
Dino Bollinger
Closed
3
updated
Nov 19, 2021
Duke3D: Fix riding OOZ sprites and stacking pipebombs to behave like DOS
!126
· created
Jul 27, 2021
by
Dino Bollinger
Closed
2
updated
Nov 19, 2021
engine: Add linear sampler object, fixes forcefilter DEF token in polymost.
!180
· created
Nov 18, 2021
by
Jordon Moss
Merged
0
updated
Nov 19, 2021
VoidSW: Stuttering fix
!179
· created
Nov 16, 2021
by
Andrea Capparuccini
Merged
1
updated
Nov 16, 2021
VoidSW: stuttering fix
!176
· created
Nov 12, 2021
by
Andrea Capparuccini
Closed
0
updated
Nov 16, 2021
engine: fix integer overflow of x/y panning in floor sprite rendering code
!178
· created
Nov 13, 2021
by
nukeykt
Merged
0
updated
Nov 15, 2021
Patch for issue #26
!171
· created
Nov 07, 2021
by
LeoD
Closed
5
updated
Nov 12, 2021
Duke3D: Prevent savemapstate from executing during end of level.
!113
· created
Jul 15, 2021
by
Dino Bollinger
Merged
2
updated
Nov 12, 2021
Mapster32: Increase MAXSOUNDS to 16384 to match the game-side limit
!177
· created
Nov 12, 2021
by
Dino Bollinger
Merged
0
updated
Nov 12, 2021
engine: Add parameter to hictinting_applypixcolor to allow disabling r/b...
!174
· created
Nov 11, 2021
by
Jordon Moss
Merged
0
updated
Nov 11, 2021
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