Skip to content
GitLab
Explore
Sign in
Register
Open
12
Merged
275
Closed
52
All
339
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
Duke3D: Add ud member "folsvel" and allow strafing in map follow mode
!190
· created
Nov 27, 2021
by
Dino Bollinger
Merged
updated
Nov 28, 2021
engine: Add parameter to mdgetskinmap enabling fallback to other skins if one...
!187
· created
Nov 26, 2021
by
Jordon Moss
Merged
updated
Nov 28, 2021
Duke3D: Add sanity checking to CON decimals, hex constants and labels
!193
· created
Dec 01, 2021
by
Dino Bollinger
Merged
updated
Dec 01, 2021
Duke3D: Prevent segfaults when no sounds are defined.
!191
· created
Nov 30, 2021
by
Dino Bollinger
Merged
updated
Dec 01, 2021
Duke3D: Disable Rumble menu item if no controller found
!195
· created
Dec 07, 2021
by
Dino Bollinger
Merged
updated
Dec 07, 2021
Duke3D: Reset all actor vars in prelevel() regardless of the sprite's statnum
!196
· created
Dec 08, 2021
by
Dino Bollinger
Merged
1
updated
Dec 08, 2021
Duke3D: Remove the 'previousboardfilename' mapart hack
!192
· created
Nov 30, 2021
by
Dino Bollinger
Merged
updated
Dec 08, 2021
Duke3D: Only attempt to switch subweapon if we actually have the weapon
!197
· created
Dec 09, 2021
by
Dino Bollinger
Merged
updated
Dec 10, 2021
Duke3D: Add event EVENT_GETBONUSTILE to change bonus screen pic
!189
· created
Nov 27, 2021
by
Dino Bollinger
Merged
3
updated
Dec 22, 2021
Duke3D: Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE
!198
· created
Dec 23, 2021
by
Dino Bollinger
Merged
updated
Dec 23, 2021
Duke3D: Allow reordering of gamefunc menu entries via DEF command
!151
· created
Aug 14, 2021
by
Dino Bollinger
Merged
7
updated
Dec 26, 2021
engine: fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
!200
· created
Dec 28, 2021
by
nukeykt
Merged
1
1
updated
Dec 28, 2021
Duke3D: Support for multiple simultaneously active Viewscreens
!201
· created
Jan 05, 2022
by
Dino Bollinger
Merged
updated
Jan 06, 2022
mapster32: take aspect and fov into account for hitscan vector calculation
!202
· created
Jan 06, 2022
by
nukeykt
Merged
updated
Jan 06, 2022
Duke3D: app_main macOS fix (the #endif used to be followed by OSD_SetLogFile)
!203
· created
Jan 31, 2022
by
NY00123
Duke Nukem 3D
Merged
updated
Jan 31, 2022
Classic renderer hightile support
!14
· created
May 26, 2020
by
nukeykt
Engine
Merged
updated
Feb 19, 2022
Duke3D: Restore the CON commands 'getmusicpos' and 'setmusicpos'
!205
· created
Feb 16, 2022
by
Dino Bollinger
Merged
updated
Feb 24, 2022
Duke3D: List SF2 before ALSA in the menu, matching the order in soundcardnames
!207
· created
Mar 29, 2022
by
NY00123
Duke Nukem 3D
Merged
updated
Mar 31, 2022
engine: fix wall sprite rendering glitch on wallpoint intersection
!210
· created
Apr 04, 2022
by
nukeykt
Merged
updated
Apr 06, 2022
Duke3D: Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
!211
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 11, 2022
Prev
1
…
4
5
6
7
8
9
10
11
12
…
14
Next