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Richard Gobeille
EDuke32
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Title
Engine: Skip screentextRender() if provided zoom smaller or equal zero
!282
· created
Aug 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
3
updated
Aug 19, 2023
Engine: Save voxmodels in texcache to reduce startup delay in Polymost
!227
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 27, 2022
Engine: Rework the cansee() changes from 86e5fe7f to only affect TROR transitions
!316
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
0
updated
Sep 05, 2023
Engine: Revert clipupdatesector() changes from df868267 and replace with a different approach
!317
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
0
updated
Sep 05, 2023
Engine: Replace all potentially dangerous uses of strtok(NULL,) with Bstrtoken()
!269
· created
Aug 03, 2023
by
Dino Bollinger
Merged
2
updated
Aug 03, 2023
Engine: Reduce EXTRATILES from 3840 to 1792 (= 32512 - MAXTILES)
!259
· created
Jul 03, 2023
by
Dino Bollinger
Engine
Merged
2
updated
Jul 30, 2023
engine: polymer: show shader compile log on failure, not just link log
!162
· created
Sep 04, 2021
by
Pierre-Loup Griffais
Merged
0
updated
Sep 08, 2021
Engine: Plan B for commit b4f633d1, remove the conditional entirely
!142
· created
Aug 04, 2021
by
Dino Bollinger
Merged
0
updated
Aug 05, 2021
Engine: Only poll glGetGraphicsReset() once every 100ms in handleevents()
!268
· created
Aug 03, 2023
by
Dino Bollinger
Engine
Merged
1
updated
Aug 03, 2023
engine: Move alpha==255 check up in dorotatesprite.
!292
· created
Aug 25, 2023
by
Jordon Moss
Merged
0
updated
Aug 25, 2023
Engine: Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.
!172
· created
Nov 09, 2021
by
Jordon Moss
Merged
0
updated
Nov 10, 2021
Engine: Initialize mysock in mmulti.cpp with INVALID_SOCKET
!272
· created
Aug 04, 2023
by
Dino Bollinger
Merged
0
updated
Aug 04, 2023
Engine: Initialize blend to 0 when inserting sprites
!157
· created
Aug 21, 2021
by
Dino Bollinger
Merged
0
updated
Aug 21, 2021
Engine: Increase YAX_MAXCLIPSECTORS from 64 to 256
!324
· created
Sep 26, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
0
updated
Sep 26, 2023
engine: improve clipping of wall sprite replacement voxels
!236
· created
Jul 09, 2022
by
nukeykt
Merged
0
updated
Jul 09, 2022
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
Engine: If 8-bpp mode couldn't be initialized using GL, retry without GL (sdlayer.cpp).
!245
· created
Oct 21, 2022
by
NY00123
Engine
Merged
0
updated
Oct 26, 2022
engine: fix wall sprite rendering glitch on wallpoint intersection
!210
· created
Apr 04, 2022
by
nukeykt
Merged
0
updated
Apr 06, 2022
engine: fix wall aligned sprite lwall calculation overflow
!294
· created
Aug 31, 2023
by
nukeykt
Merged
Approved
0
updated
Sep 01, 2023
Engine: Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
!170
· created
Nov 06, 2021
by
Dino Bollinger
Merged
0
updated
Nov 10, 2021
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