Engine: Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
The changes are now more conservative and only affect sprites on TROR layers.
Here's a test case from Zaxtor's Jungle Base map where the previous TROR clipmove() changes caused the player to get stuck from the sloped TROR layers above:
This commit should resolve those problems by only checking sprite clipping, not wall or sector clipping. It also still resolves the problems in the pigpool map, or the cactus map:
No problems have been reported with sector and wall clipping anyways, so let's go with "if it's not broken, don't fix it".