Duke3D: Reset all actor vars in prelevel() regardless of the sprite's statnum
Previously, only sprites with a statnum of 0 would have their per-actor variables reset to the default on map load. This meant that sprites with statnums that were pre-defined in the map would inherit the per-actor var values of the sprites with corresponding indices from the previous map.
Additionally, the per-actor var reset is now performed before EVENT_PRELEVEL
,
meaning that any changes to actorvar that occur in this event will now persist.
Previously, altering actor vars for sprites with statnum 0 in this event would
not have any effect, as they would be reset to their defaults afterwards.
Edited by Dino Bollinger