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Engine: Initialize blend to 0 when inserting sprites

Dino Bollinger requested to merge dibollinger/eduke32:m32blend into master

This fixes a bug where stale blend values could be transferred over from a previously loaded map.

To reproduce the bug:

Simply create a new board in Mapster32, place a single tile 0 sprite, and give it blend 129 (for example).

Then start a new board, create a sector and place a sprite in it. Check its blend value -- it will still be set to 129, despite this being a completely fresh, non-clipboard inserted sprite.

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