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EDuke32
EDuke32
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  • Richard Gobeille
  • EDuke32EDuke32
  • Issues

  • Open 95
  • Closed 51
  • All 146
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Loss of interpolation while changing player ang/horiz from CON
    #146 · created Mar 28, 2021 by NY00123   Duke Nukem 3D
    • 1
    • 0
    updated Mar 28, 2021
  • vsync in linux can't be set
    #145 · created Mar 21, 2021 by Heorhi V
    • 0
    updated Mar 21, 2021
  • Crash in libc.so.6 with joystick
    #144 · created Mar 19, 2021 by noa body
    • 1
    updated Mar 19, 2021
  • Duke3D: Mouse aiming is locked if you start a map from the console while the menu is open
    #143 · created Feb 27, 2021 by Dino Bollinger
    • 0
    updated Feb 27, 2021
  • Polymost: Sprite ordering issue with wall-aligned sprites
    #142 · created Jan 22, 2021 by Jordon Moss
    • 0
    updated Jan 22, 2021
  • Duke3D: Demo recording and playback crashes the game
    #141 · created Jan 14, 2021 by Dino Bollinger
    • 0
    updated Jan 14, 2021
  • Engine: True-color Voxels (KV6) are not affected by Polymost tints.
    #140 · created Dec 21, 2020 by Jordon Moss
    • 0
    updated Dec 21, 2020
  • Duke3D: Automap overhead sprite grows when shrunk
    #139 · created Dec 21, 2020 by Dino Bollinger
    • 2
    updated Feb 24, 2021
  • Engine: Wrong sprite rendering order in classic mode, where sprites are in close proximity to maskwalls
    #136 · created Nov 05, 2020 by Dino Bollinger
    • 0
    updated Nov 05, 2020
  • Duke3D: Ordering Issue with PROJECTILE_RPG_IMPACT and DAMAGESPRITE events
    #135 · created Nov 05, 2020 by Dino Bollinger
    • 0
    updated Nov 05, 2020
  • Engine: Cannot compile 32 bit builds when std::string is used as a template argument
    #134 · created Oct 31, 2020 by Dino Bollinger
    • 0
    updated Oct 31, 2020
  • Duke3D: (clipping) Shrinker projectile cannot enter spaces it previously fit into
    #133 · created Oct 18, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: Changing the input struct members horz and avel has no effect
    #132 · created Oct 16, 2020 by Dino Bollinger
    • 0
    updated Oct 16, 2020
  • Duke3D: Screen flickering on E2L11 (Lunatic Fringe)
    #130 · created Oct 16, 2020 by Dino Bollinger
    • 1
    updated Oct 25, 2020
  • Duke3D: Loading outdated savegames and resulting problems with loadmapstate
    #129 · created Oct 16, 2020 by Dino Bollinger
    • 0
    updated Oct 16, 2020
  • Duke3D: (clipping) sectors with a sloped floor/ceiling will crush you if the height is less than 3072 units
    #128 · created Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Mapster32/Polymost: Texture (DEF) tiles can cause the 3D Mode rendering to freak out
    #126 · created Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 15, 2020
  • Duke3D: Texture (DEF) glowmap transparency is rendered as a blue box on initial load
    #125 · created Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 15, 2020
  • Duke3D: Texture (DEF) glowmaps display on actor shadows
    #124 · created Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 15, 2020
  • Compilation with NETCODE=0 is broken
    #121 · created Oct 02, 2020 by Dino Bollinger
    • 0
    updated Oct 02, 2020
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