Tripbomb Placement Bug
Introduced between 1.3D (shareware?) and Atomic.
https://forums.duke4.net/index.php?showtopic=11197
In some situations, Duke will place tripbombs on a FAR away wall.
Load the attached map, (do not turn,) jump and press fire to place a tripbomb on a far away wall.
The Atomic executable doesn't like zoowgr.map and freezes on map load.
Attached: stripped down test map, accepted by the Atomic executable. Two tripbombs placed at the bug's threshold. Due to issue #29 (closed) you may want to press "Center View" first.
Edited by LeoD