Player not looking straight ahead on map start
Bisect-compiled to r8544-d8a523e5 / svn8551 & r8545-16fc20a5 / svn8552
r8544: the player's view "slides" into the correct position.
32-bit builds appear unaffected as of r8545.
https://forums.duke4.net/index.php?showtopic=11174
Test suite with some example builds attached: vp029-BuildGameTest.7z
The bug is "turned off" when a valid md3 model (frame+skin) or (highres) texture is defined for a (any?) sprite of the test map.