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  • Richard Gobeille
  • EDuke32EDuke32
  • Issues
  • #29
Closed
Open
Created May 06, 2020 by LeoD@LeoD

Player not looking straight ahead on map start

Bisect-compiled to r8544-d8a523e5 / svn8551 & r8545-16fc20a5 / svn8552

r8544: the player's view "slides" into the correct position.

32-bit builds appear unaffected as of r8545.

https://forums.duke4.net/index.php?showtopic=11174

Test suite with some example builds attached: vp029-BuildGameTest.7z

The bug is "turned off" when a valid md3 model (frame+skin) or (highres) texture is defined for a (any?) sprite of the test map.

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