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Richard Gobeille
EDuke32
Richard Gobeille / EDuke32
15 forks: 14 public, 0 internal, and 1 private
Created date
LeoD /
EDuke32
engine: add parameter to videoSet2dMode() to control fullscreen, like videoSetGameMode() uses
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0
Updated
Apr 26, 2022
Pierre-Loup Griffais /
EDuke32
engine: polymer: 'fix' texture scale on relative floors
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0
0
Updated
Aug 16, 2021
David Penix /
EDuke32
Alter modeline that causes Vim to complain
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0
Updated
Jul 05, 2021
sirlemonhead /
EDuke32
SW: Scroll through command history in the same order as original release of the game.
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0
Updated
Jun 28, 2021
Jonathon Fowler /
EDuke32
Polymost: fix transparent floor/ceiling double drawing
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0
Updated
Jan 30, 2021
Joël Langlois /
EDuke32
Avoid error with some toolchains where klabs(int16_t) turns into abs(double)
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0
0
Updated
Dec 14, 2020
Filip Homolka /
EDuke32
engine: reset rotatesprite lerp value when interpolation should not be performed
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0
0
Updated
Dec 07, 2020
gu3 /
EDuke32
Mapster32: Fix artdump osd command
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0
0
0
Updated
Nov 04, 2020
Philipp Kutin /
EDuke32
Engine: experimental TROR rendering fixes
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0
0
Updated
Sep 07, 2020
Daniel Gurney /
EDuke32
Prevent negative bases for powf in videoSetGamma()
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0
0
Updated
Sep 06, 2020
Dino Bollinger /
EDuke32 - DB Patches
KenBuild: Fix building on Linux with GTK Startup Window
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0
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0
Updated
May 09, 2022
Mitchell Richters /
EDuke32
Update menus.cpp
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0
0
0
Updated
Jun 05, 2020
Adam Jones /
EDuke32
Add mjr4077au to the VoidSW credits
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0
0
0
Updated
Apr 13, 2020
Jordon Moss /
EDuke32-CSRefactor
engine: add parameter to videoSet2dMode() to control fullscreen, like videoSetGameMode() uses
1
1
0
8
Updated
May 07, 2022