Skip to content

GitLab

  • Menu
Projects Groups Snippets
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • EDuke32 EDuke32
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 96
    • Issues 96
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 12
    • Merge requests 12
  • Deployments
    • Deployments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Analytics
    • Analytics
    • Value stream
    • Repository
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • Richard Gobeille
  • EDuke32EDuke32
  • Richard Gobeille / EDuke32

15 forks: 14 public, 0 internal, and 1 private
  • LeoD / EDuke32

    engine: add parameter to videoSet2dMode() to control fullscreen, like videoSetGameMode() uses
    0 0 0 0
    Updated Apr 26, 2022
  • Pierre-Loup Griffais / EDuke32

    engine: polymer: 'fix' texture scale on relative floors
    0 0 0 0
    Updated Aug 16, 2021
  • David Penix / EDuke32

    Alter modeline that causes Vim to complain
    0 0 0 0
    Updated Jul 05, 2021
  • sirlemonhead / EDuke32

    SW: Scroll through command history in the same order as original release of the game.
    0 0 0 0
    Updated Jun 28, 2021
  • Jonathon Fowler / EDuke32

    Polymost: fix transparent floor/ceiling double drawing
    0 0 0 0
    Updated Jan 30, 2021
  • Joël Langlois / EDuke32

    Avoid error with some toolchains where klabs(int16_t) turns into abs(double)
    0 0 0 0
    Updated Dec 14, 2020
  • Filip Homolka / EDuke32

    engine: reset rotatesprite lerp value when interpolation should not be performed
    0 0 0 0
    Updated Dec 07, 2020
  • gu3 / EDuke32

    Mapster32: Fix artdump osd command
    0 0 0 0
    Updated Nov 04, 2020
  • Philipp Kutin / EDuke32

    Engine: experimental TROR rendering fixes
    0 0 0 0
    Updated Sep 07, 2020
  • Daniel Gurney / EDuke32

    Prevent negative bases for powf in videoSetGamma()
    0 0 0 0
    Updated Sep 06, 2020
  • Dino Bollinger / EDuke32 - DB Patches

    KenBuild: Fix building on Linux with GTK Startup Window
    0 0 0 0
    Updated May 09, 2022
  • Mitchell Richters / EDuke32

    Update menus.cpp
    0 0 0 0
    Updated Jun 05, 2020
  • Adam Jones / EDuke32

    Add mjr4077au to the VoidSW credits
    0 0 0 0
    Updated Apr 13, 2020
  • Jordon Moss / EDuke32-CSRefactor

    engine: add parameter to videoSet2dMode() to control fullscreen, like videoSetGameMode() uses
    1 1 0 8
    Updated May 07, 2022