25 forks: 23 public, 1 internal, and 1 private
  • View EDuke32 project

    Florian Piesche / EDuke32

    duke3d: fix timing issue in input code after rate is changed
    0
    Updated Jul 23, 2025
    0 0 0 0
    Updated Jul 23, 2025
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    Max Ylitalo / EDuke32

    duke3d: fix timing issue in input code after rate is changed
    0
    Updated Aug 13, 2025
    0 0 0 0
    Updated Aug 13, 2025
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    LARD / EDuke32

    readme
    0
    Updated May 12, 2025
    0 0 0 0
    Updated May 12, 2025
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    Marcos Caetano / EDuke32

    Merge branch eduke32:master into master
    0
    Updated Sep 17, 2025
    0 0 0 0
    Updated Sep 17, 2025
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    Aleksey Mishin / EDuke32

    Engine: If the texturecache.index file cannot be read, invalidate it
    0
    Updated Dec 21, 2023
    0 0 0 0
    Updated Dec 21, 2023
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    Martijn van Antwerpen / EDuke32

    Merge branch eduke32:master into master
    0
    Updated Nov 25, 2025
    0 0 0 0
    Updated Nov 25, 2025
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    CommonLoon102 / EDuke32

    editor: improve 2d mode sprite color calculation to avoid returning illegible colors
    0
    Updated May 22, 2023
    0 0 0 0
    Updated May 22, 2023
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    Ricardo Garcia / EDuke32

    Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)
    0
    Updated Mar 14, 2023
    0 0 0 0
    Updated Mar 14, 2023
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    Colin Kinloch / EDuke32

    Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.
    0
    Updated Mar 16, 2025
    0 0 0 0
    Updated Mar 16, 2025
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    LeoD / EDuke32

    Fix `includeoptional` in Mapster32's sound parser
    0
    Updated Jun 27, 2025
    0 0 0 0
    Updated Jun 27, 2025
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    Pierre-Loup Griffais / EDuke32

    engine: polymer: 'fix' texture scale on relative floors
    0
    Updated Sep 13, 2023
    0 0 0 22
    Updated Sep 13, 2023
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    David Penix / EDuke32

    Alter modeline that causes Vim to complain
    0
    Updated Jul 05, 2021
    0 0 0 0
    Updated Jul 05, 2021
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    sirlemonhead / EDuke32

    SW: Scroll through command history in the same order as original release of the game.
    0
    Updated Jul 14, 2021
    0 0 0 0
    Updated Jul 14, 2021
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    Jonathon Fowler / EDuke32

    Polymost: fix transparent floor/ceiling double drawing
    0
    Updated Jan 30, 2021
    0 0 0 0
    Updated Jan 30, 2021
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    Joël Langlois / EDuke32

    Avoid error with some toolchains where klabs(int16_t) turns into abs(double)
    0
    Updated Dec 14, 2020
    0 0 0 0
    Updated Dec 14, 2020
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    Filip Homolka / EDuke32

    engine: fix polymost masked wall regression introduced in fd598dfe
    0
    Updated Sep 19, 2022
    0 0 0 0
    Updated Sep 19, 2022
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    gu3 / EDuke32

    Mapster32: Fix artdump osd command
    0
    Updated Nov 05, 2020
    0 0 0 0
    Updated Nov 05, 2020
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    Philipp Kutin / EDuke32

    Engine: experimental TROR rendering fixes
    0
    Updated Feb 25, 2023
    0 0 0 0
    Updated Feb 25, 2023
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    Daniel Gurney / EDuke32

    Prevent negative bases for powf in videoSetGamma()
    0
    Updated Jun 29, 2021
    0 0 0 0
    Updated Jun 29, 2021
  • View EDuke32 - DB Patches project

    Dino Bollinger / EDuke32 - DB Patches

    Increase MAXVOXELS to 2048
    1
    Updated Sep 18, 2025
    1 0 0 0
    Updated Sep 18, 2025
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