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NetDuke32: 3rd person view camera reset fix for resetplayer command

Right now, as in DOS v1.5, if you use 3rd person view while another player respawns, the g_cameraDistance and g_cameraClock variables will mistakenly be reset for your view.

The fix was backported from EDuke32 and is also in Rednukem's sources. I wasn't sure if it's better to compare to screenpeek instead, but 3rd person view doesn't seem to work in coop view, either way.

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