NetDuke32: Prediction code to-do
Things that need fixing:
- Pistol reload sound doesn't play on respawn (for local player, only.)
- Chat sound doesn't play for one's own chat. (Dunno if intentional ATM)
- Ammo displays and inventory selection use non-predicted values, making them delayed visually.
- Access card use isn't fully predicted. (Need to update checksectors)
- Potential desync during co-op transitions.
Protozoid slimers don't visually move with predicted position.(Worked around with a hack, for now.) RNG from primary Mighty Foot is mispredicted. Sector lighting from muzzle flashes isn't predicted.
Rotscrnang isn't predicted.(Sort of fixed, need to think of a new way to interp it.)