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  • Richard Gobeille
  • EDuke32EDuke32
  • Merge requests
  • Open 13
  • Merged 184
  • Closed 36
  • All 233
  • engine: workaround invisible wall sprite glitch caused by precision issues
    !233 · created May 16, 2022 by nukeykt
    • MERGED
    • 0
    updated May 17, 2022
  • KenBuild: Fix building on Linux with GTK Startup Window
    !231 · created May 06, 2022 by Dino Bollinger   KenBuild
    • MERGED
    • 0
    updated May 06, 2022
  • Engine: Fix a bug introduced with voxel caching in fa3d6784
    !230 · created May 05, 2022 by Dino Bollinger   Engine
    • MERGED
    • 0
    updated May 05, 2022
  • Duke3D: Introduce actor event 'EVENT_PREACTORDAMAGE'
    !204 · created Feb 06, 2022 by Dino Bollinger
    • MERGED
    • 0
    updated Apr 29, 2022
  • Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
    !135 · created Aug 03, 2021 by Dino Bollinger   Duke Nukem 3D
    • MERGED
    • Approved
    • 1
    • 6
    updated Apr 29, 2022
  • Engine: Fix compilation for POLYMER=0 builds
    !229 · created Apr 27, 2022 by Dino Bollinger   Engine
    • MERGED
    • 0
    updated Apr 29, 2022
  • Engine: Save voxmodels in texcache to reduce startup delay in Polymost
    !227 · created Apr 27, 2022 by Dino Bollinger   Engine
    • MERGED
    • 0
    updated Apr 27, 2022
  • Engine: Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
    !226 · created Apr 27, 2022 by Dino Bollinger   Engine
    • MERGED
    • 0
    updated Apr 27, 2022
  • Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
    !228 · created Apr 27, 2022 by Dino Bollinger   Duke Nukem 3D
    • MERGED
    • 0
    updated Apr 27, 2022
  • Engine: Fix edge case where OSD_Printf() may wrongly remove the last char in a string
    !221 · created Apr 19, 2022 by Dino Bollinger   Engine
    • MERGED
    • 0
    updated Apr 21, 2022
  • KenBuild: fix compilation errors
    !225 · created Apr 21, 2022 by Dino Bollinger   KenBuild
    • MERGED
    • 0
    updated Apr 21, 2022
  • VoidSW: fix wangulator compilation error
    !224 · created Apr 21, 2022 by Dino Bollinger   Shadow Warrior
    • MERGED
    • 0
    updated Apr 21, 2022
  • SDL 1.2 fixes from the NBlood repository
    !215 · created Apr 13, 2022 by NY00123   Engine
    • MERGED
    • 0
    updated Apr 21, 2022
  • Duke3D: Fix viewscreens being permanently deactivated after loading a save
    !223 · created Apr 20, 2022 by Dino Bollinger   Duke Nukem 3D Engine
    • MERGED
    • 0
    updated Apr 20, 2022
  • Interpolate FIRELASER trails.
    !220 · created Apr 18, 2022 by Jordon Moss
    • MERGED
    • 1
    • 1
    updated Apr 19, 2022
  • Duke3D: Print script name and line if gamevar/struct index error occurs
    !222 · created Apr 19, 2022 by Dino Bollinger   Duke Nukem 3D
    • MERGED
    • 0
    updated Apr 19, 2022
  • Fury: Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
    !219 · created Apr 18, 2022 by Dino Bollinger   Duke Nukem 3D
    • MERGED
    • 0
    updated Apr 18, 2022
  • Duke3d: Revert 22d85479a52ea9fd066daf283b3941b934858808.
    !218 · created Apr 17, 2022 by NY00123   Duke Nukem 3D
    • MERGED
    • 0
    updated Apr 17, 2022
  • When loading new art files, blanks no longer erase existing tiles, allowing...
    !216 · created Apr 14, 2022 by Jordon Moss
    • MERGED
    • Approved
    • 1
    • 0
    updated Apr 16, 2022
  • Duke3D: Fix an oversight in the keybind menu that could cause a crash
    !214 · created Apr 12, 2022 by Dino Bollinger   Duke Nukem 3D
    • MERGED
    • 0
    updated Apr 12, 2022
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