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Richard Gobeille
EDuke32
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Title
Add a few rotatesprite flags for fine control of interpolation.
!276
· created
Aug 09, 2023
by
Jordon Moss
Merged
Approved
2
updated
Aug 11, 2023
Added seed_krand, and a fix for a potential OOB access in ST_21_FLOOR_DOOR.
!76
· created
Apr 04, 2021
by
Jordon Moss
Merged
0
updated
Apr 04, 2021
Added VS Code build and debug configuration for games and editors
!283
· created
Aug 17, 2023
by
Martijn van Antwerpen
Merged
Approved
0
updated
Aug 28, 2023
Add missing GAMEVAR_RAWQ16PTR case in VM_GAMEVAR_OPERATOR.
!313
· created
Sep 04, 2023
by
Jordon Moss
Merged
Approved
0
updated
Sep 04, 2023
Add support for "truenpot" DEF flag for tilefromtexture, and enable true non-power-of-two wall textures in classic.
!48
· created
Aug 14, 2020
by
Jordon Moss
Merged
0
updated
Aug 17, 2020
Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.
!234
· created
Jun 26, 2022
by
Jordon Moss
Merged
0
updated
Jul 02, 2022
ALSA code cleanup/standardisation.
!8
· created
May 10, 2020
by
Mitchell Richters
Merged
0
updated
Jun 01, 2020
ALSA fixes
!16
· created
May 30, 2020
by
NY00123
Merged
1
20
updated
Aug 10, 2020
Alter modeline that causes Vim to complain
!91
· created
Jul 03, 2021
by
Dino Bollinger
Merged
0
updated
Jul 03, 2021
Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)
!247
· created
Dec 25, 2022
by
Jordon Moss
Merged
0
updated
Dec 25, 2022
audiolib: Import ALSA MIDI support from JFAudioLib and patch through the menu system as appropriate.
!5
· created
Apr 23, 2020
by
Mitchell Richters
Merged
3
updated
May 05, 2020
Bring back the older mmulti revision from EDuke32-OldMP
!42
· created
Jul 15, 2020
by
NY00123
Engine
Shadow Warrior
Merged
0
updated
Jul 16, 2020
Bugfix/update zpl rdtsc
!51
· created
Sep 07, 2020
by
Philipp Kutin
Merged
0
updated
Sep 07, 2020
build/src/sdlayer.cpp: Add new CVARs r_glfinish & r_finishbeforeswap.
!1
· created
Apr 09, 2020
by
Mitchell Richters
Merged
1
2
updated
Apr 13, 2020
Check all TROR layers in collision code
!49
· created
Aug 26, 2020
by
nukeykt
Merged
0
updated
Aug 27, 2020
Classic renderer hightile support
!14
· created
May 26, 2020
by
nukeykt
Engine
Merged
0
updated
Feb 19, 2022
Clean up integration of mimalloc into smmalloc_generic.cpp
!287
· created
Aug 18, 2023
by
Evan Ramos
Merged
Approved
1
updated
Aug 19, 2023
Clean up VoidSW binaries when running 'make clean'
!116
· created
Jul 20, 2021
by
Dino Bollinger
Merged
0
updated
Jul 20, 2021
Clear mouse wheel input when tile selection cannot be moved.
!21
· created
Jun 02, 2020
by
Dino Bollinger
Merged
0
updated
Jun 02, 2020
CON: Add control flow commands; appendstate; prependstate
!291
· created
Aug 23, 2023
by
Jordon Moss
Merged
Approved
1
updated
Aug 28, 2023
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