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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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!208
· created
Apr 01, 2022
by
Jean Gravier
Closed
1
updated
Apr 04, 2022
Add a toggle for loading audio from directories like "music"
!175
· created
Nov 11, 2021
by
NY00123
Duke Nukem 3D
Engine
Closed
2
updated
Nov 25, 2021
Add VSCode build and debug for Eduke32
!281
· created
Aug 17, 2023
by
Martijn van Antwerpen
Closed
0
updated
Aug 17, 2023
AudioLib: Fix compile under Linux with GCC 10.
!7
· created
May 08, 2020
by
Mitchell Richters
Closed
1
updated
May 11, 2020
Bug fix for horizontal gamepad input
!4
· created
Apr 13, 2020
by
Adam Jones
Closed
4
updated
Apr 15, 2020
Common.mak: Check if .git exists before setting REVFLAG
!165
· created
Sep 28, 2021
by
NY00123
Closed
1
updated
Sep 28, 2021
Draft: Duke3D: Add CON command `setmusicvolume <percentage>`
!38
· created
Jun 22, 2020
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
!62
· created
Oct 05, 2020
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Draft: Duke3D: Expose snd_tryformats to the device configuration menu.
!94
· created
Jul 05, 2021
by
Dino Bollinger
Closed
3
updated
Aug 22, 2021
Draft: Duke3D: lower bound distance between menu entries, enable scrolling
!139
· created
Aug 04, 2021
by
Dino Bollinger
Closed
3
updated
Nov 19, 2021
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Closed
5
updated
Jul 08, 2022
Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
!123
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
May 21, 2023
Duke3D: Add cvar `cl_keybindmode` to change keyboard config behavior
!150
· created
Aug 14, 2021
by
Dino Bollinger
Closed
2
updated
Apr 11, 2022
Duke3D: Allow pipebombs to briefly clip through blocking walls
!133
· created
Jul 31, 2021
by
Dino Bollinger
Closed
2
updated
May 21, 2023
Duke3D: Allow repeat logging of quotes if redefined.
!111
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
May 21, 2023
Duke3D: Always capture mouse after 'map' console command
!124
· created
Jul 26, 2021
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Duke3D: Attempt to fix clipping for jumping into tight vents
!97
· created
Jul 06, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Bump MAXGAMEVARS from 2048 to 4096 (also doubles MAXGAMEARRAYS)
!217
· created
Apr 17, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
1
updated
Apr 17, 2022
Duke3D: Bump max newgamechoices to 14, resize font dynamically
!136
· created
Aug 03, 2021
by
Dino Bollinger
Closed
1
updated
Aug 04, 2021
Duke3D: Check that the sound index is nonnegative in S_SoundIsValid.
!194
· created
Dec 02, 2021
by
NY00123
Duke Nukem 3D
Closed
1
updated
Dec 12, 2021
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