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Richard Gobeille
EDuke32
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273
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Popularity
Duke3D: Fix savegames made before floorzrebound and floorzcutoff were introduced.
!284
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
1
0
updated
Aug 19, 2023
Fixes from downstream
!280
· created
Aug 17, 2023
by
Evan Ramos
Merged
Approved
1
0
updated
Aug 17, 2023
Interpolate FIRELASER trails.
!220
· created
Apr 18, 2022
by
Jordon Moss
Merged
1
1
updated
Apr 19, 2022
When loading new art files, blanks no longer erase existing tiles, allowing...
!216
· created
Apr 14, 2022
by
Jordon Moss
Merged
Approved
1
0
updated
Apr 16, 2022
engine: fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
!200
· created
Dec 28, 2021
by
nukeykt
Merged
1
1
updated
Dec 28, 2021
Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
!135
· created
Aug 03, 2021
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
1
6
updated
Apr 29, 2022
ALSA fixes
!16
· created
May 30, 2020
by
NY00123
Merged
1
20
updated
Aug 10, 2020
build/src/sdlayer.cpp: Add new CVARs r_glfinish & r_finishbeforeswap.
!1
· created
Apr 09, 2020
by
Mitchell Richters
Merged
1
2
updated
Apr 13, 2020
Duke3D: Fix playback volumes of "Duke-Tag!" announcement sounds
!333
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Merged
5
updated
Mar 16, 2024
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
0
updated
Jan 19, 2024
Engine: Increase YAX_MAXCLIPSECTORS from 64 to 256
!324
· created
Sep 26, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
0
updated
Sep 26, 2023
Duke3D: Comment out log message in appendstate/prependstate
!323
· created
Sep 22, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Sep 25, 2023
Engine/Duke3D: Several changes to TROR traversal in clipping functions
!322
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Sep 18, 2023
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
0
updated
Sep 18, 2023
Engine: Don't try to interpolate rotatesprite calls if the clock difference is negative.
!320
· created
Sep 15, 2023
by
Jordon Moss
Merged
0
updated
Sep 16, 2023
EDuke32: Blackhole any accumulated input when clearing the input FIFO.
!319
· created
Sep 08, 2023
by
Jordon Moss
Merged
Approved
0
updated
Sep 10, 2023
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