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Richard Gobeille
EDuke32
Merge requests
Open
13
Merged
184
Closed
36
All
233
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Merged date
Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.
!234
· created
Jun 26, 2022
by
Jordon Moss
0
updated
Jun 26, 2022
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
4
updated
May 13, 2022
Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds
!166
· created
Sep 28, 2021
by
Dino Bollinger
1
updated
Dec 22, 2021
Fix audiolib license comments referring to NBlood instead of EDuke32
!160
· created
Aug 30, 2021
by
Dino Bollinger
0
updated
Nov 19, 2021
Duke3D: Allow pipebombs to briefly clip through blocking walls
!133
· created
Jul 31, 2021
by
Dino Bollinger
1
updated
Nov 19, 2021
Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
!123
· created
Jul 25, 2021
by
Dino Bollinger
3
updated
Aug 22, 2021
Duke3D: Use original projectile clipping for SHRINKSPARK
!117
· created
Jul 20, 2021
by
Dino Bollinger
0
updated
Nov 19, 2021
Duke3D: Allow repeat logging of quotes if redefined.
!111
· created
Jul 10, 2021
by
Dino Bollinger
4
updated
Nov 19, 2021
Duke3D: Fix clipping problem with sprites in Caribbean secret level and Duke Hard
!98
· created
Jul 06, 2021
by
Dino Bollinger
0
updated
Nov 19, 2021
Duke3D: Attempt to fix clipping for jumping into tight vents
!97
· created
Jul 06, 2021
by
Dino Bollinger
0
updated
Nov 19, 2021
Makefile: Output to different object folders depending on platform and architecture.
!28
· created
Jun 09, 2020
by
Jordon Moss
0
updated
Jun 09, 2020
(Re-created) SW: Make SK_CENTER_VIEW use existing return to center formula when !PedanticMode.
!24
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
1
4
updated
Aug 10, 2020
rotscrnang/look_ang/return_to_center improvements
!10
· created
May 12, 2020
by
Mitchell Richters
7
updated
Jun 09, 2020