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  • Richard Gobeille
  • EDuke32EDuke32
  • Merge requests

  • Open 12
  • Merged 184
  • Closed 36
  • All 232
  • Priority Created date Updated date Milestone due date Popularity Label priority Merged date Closed date Title
  • duke3d/src/game.cpp: Further reduce input lag in main game loop.
    !2 · created Apr 09, 2020 by Mitchell Richters
    • CLOSED
    • 1
    updated May 13, 2020
  • Bug fix for horizontal gamepad input
    !4 · created Apr 13, 2020 by Adam Jones
    • CLOSED
    • 4
    updated Apr 15, 2020
  • SW: Make SK_CENTER_VIEW use existing return to center forumla when !PEDANTIC_MODE.
    !3 · created Apr 13, 2020 by Mitchell Richters
    • CLOSED
    • 6
    updated Jun 05, 2020
  • AudioLib: Fix compile under Linux with GCC 10.
    !7 · created May 08, 2020 by Mitchell Richters
    • CLOSED
    • 1
    updated May 11, 2020
  • Duke3D: Main game loop tune-up - redux.
    !11 · created May 13, 2020 by Mitchell Richters
    • CLOSED
    • 1
    updated May 17, 2020
  • Makefile: Output to different object folders depending on platform and architecture.
    !25 · created Jun 07, 2020 by Jordon Moss
    • CLOSED
    • 1
    updated Jun 09, 2020
  • WIP: Additional CON commands to control music volume at runtime
    !35 · created Jun 20, 2020 by Dino Bollinger
    • CLOSED
    • 2
    updated Jun 22, 2020
  • WIP: Additional CON commands to control sound volume
    !36 · created Jun 20, 2020 by Dino Bollinger
    • CLOSED
    • 1
    updated Sep 10, 2020
  • Fix build on Windows and (under certain conditions) on Darwin after commit f1aec344e4.
    !61 · created Oct 05, 2020 by Philipp Kutin
    • CLOSED
    • 4
    updated Dec 05, 2020
  • Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
    !62 · created Oct 05, 2020 by Dino Bollinger
    • CLOSED
    • 1
    updated Aug 22, 2021
  • Engine: Revise wrapper removal from ae52bec9
    !86 · created Jun 30, 2021 by Dino Bollinger
    • CLOSED
    • 2
    updated Jun 30, 2021
  • Duke3D: Move oang, ohoriz, ohorizoff and angvel update back to G_MovePlayers
    !92 · created Jul 04, 2021 by Dino Bollinger
    • CLOSED
    • 1
    updated Jul 13, 2021
  • Duke3D: Prevent actors from pushing rotategun around.
    !109 · created Jul 10, 2021 by Dino Bollinger
    • CLOSED
    • 4
    updated Jul 13, 2021
  • Duke3D: make pipebombs, morter and bouncemine ignore blocking lines
    !127 · created Jul 27, 2021 by Dino Bollinger
    • CLOSED
    • 1
    updated Jul 31, 2021
  • Duke3D: Bump max newgamechoices to 14, resize font dynamically
    !136 · created Aug 03, 2021 by Dino Bollinger
    • CLOSED
    • 1
    updated Aug 04, 2021
  • Duke3D: Slightly tune return to centre code in P_GetInput().
    !6 · created May 07, 2020 by Mitchell Richters
    • CLOSED
    • 3
    updated Aug 05, 2021
  • Fix case match inconsistency and add debug string to log
    !85 · created Jun 30, 2021 by Dino Bollinger
    • CLOSED
    • 5
    updated Aug 15, 2021
  • Engine: use current sector as pivot in updatesector(z) fallback
    !114 · created Jul 18, 2021 by Dino Bollinger
    • CLOSED
    • 2
    updated Aug 21, 2021
  • Draft: Duke3D: Expose snd_tryformats to the device configuration menu.
    !94 · created Jul 05, 2021 by Dino Bollinger
    • CLOSED
    • 3
    updated Aug 22, 2021
  • Draft: Duke3D: Add CON command `setmusicvolume <percentage>`
    !38 · created Jun 22, 2020 by Dino Bollinger
    • CLOSED
    • 1
    updated Aug 22, 2021
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