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Richard Gobeille
EDuke32
Merge requests
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7
Merged
273
Closed
52
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332
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Priority
engine: Get forcefilter working with models when sampler objects are enabled....
!183
· created
Nov 21, 2021
by
Jordon Moss
Closed
1
updated
Nov 25, 2021
engine: bind a sampler object when drawing voxels.
!181
· created
Nov 19, 2021
by
Jordon Moss
Merged
0
updated
Nov 20, 2021
engine: Add linear sampler object, fixes forcefilter DEF token in polymost.
!180
· created
Nov 18, 2021
by
Jordon Moss
Merged
0
updated
Nov 19, 2021
VoidSW: Stuttering fix
!179
· created
Nov 16, 2021
by
Andrea Capparuccini
Merged
1
updated
Nov 16, 2021
engine: fix integer overflow of x/y panning in floor sprite rendering code
!178
· created
Nov 13, 2021
by
nukeykt
Merged
0
updated
Nov 15, 2021
Mapster32: Increase MAXSOUNDS to 16384 to match the game-side limit
!177
· created
Nov 12, 2021
by
Dino Bollinger
Merged
0
updated
Nov 12, 2021
VoidSW: stuttering fix
!176
· created
Nov 12, 2021
by
Andrea Capparuccini
Closed
0
updated
Nov 16, 2021
engine: Add parameter to hictinting_applypixcolor to allow disabling r/b...
!174
· created
Nov 11, 2021
by
Jordon Moss
Merged
0
updated
Nov 11, 2021
engine: Fix a fuckup where I accidentally removed the color swap from gloadtile_art.
!173
· created
Nov 10, 2021
by
Jordon Moss
Merged
0
updated
Nov 10, 2021
Engine: Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.
!172
· created
Nov 09, 2021
by
Jordon Moss
Merged
0
updated
Nov 10, 2021
Patch for issue #26
!171
· created
Nov 07, 2021
by
LeoD
Closed
5
updated
Nov 12, 2021
Engine: Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
!170
· created
Nov 06, 2021
by
Dino Bollinger
Merged
0
updated
Nov 10, 2021
engine: Fixed a bungle in gloadtile_hi. Only apply hictinting_applypixcolor if effect != 0.
!169
· created
Nov 03, 2021
by
Jordon Moss
Merged
0
updated
Nov 03, 2021
Engine: Add screenshot_dir CVar. Defaults to "screenshots".
!168
· created
Oct 30, 2021
by
Jordon Moss
Merged
0
updated
Oct 31, 2021
Engine: Apply tints on KV6 voxels; factor out shared code
!167
· created
Oct 24, 2021
by
Jordon Moss
Merged
2
updated
Oct 26, 2021
Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds
!166
· created
Sep 28, 2021
by
Dino Bollinger
Merged
3
updated
Dec 06, 2023
Common.mak: Check if .git exists before setting REVFLAG
!165
· created
Sep 28, 2021
by
NY00123
Closed
1
updated
Sep 28, 2021
Duke3D: Extend newgamechoices with a third layer of entries AND add NGC commands for controlling flags
!164
· created
Sep 18, 2021
by
Dino Bollinger
Merged
4
updated
Nov 01, 2021
Mapster32: Use APPBASENAME for testing maps
!163
· created
Sep 17, 2021
by
Dino Bollinger
Merged
0
updated
Sep 17, 2021
engine: polymer: show shader compile log on failure, not just link log
!162
· created
Sep 04, 2021
by
Pierre-Loup Griffais
Merged
0
updated
Sep 08, 2021
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