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Richard Gobeille
EDuke32
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7
Merged
273
Closed
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Created date
Duke3D: Reset all actor vars in prelevel() regardless of the sprite's statnum
!196
· created
Dec 08, 2021
by
Dino Bollinger
Merged
1
updated
Dec 08, 2021
Duke3D: Disable Rumble menu item if no controller found
!195
· created
Dec 07, 2021
by
Dino Bollinger
Merged
0
updated
Dec 07, 2021
Duke3D: Add sanity checking to CON decimals, hex constants and labels
!193
· created
Dec 01, 2021
by
Dino Bollinger
Merged
0
updated
Dec 01, 2021
Duke3D: Remove the 'previousboardfilename' mapart hack
!192
· created
Nov 30, 2021
by
Dino Bollinger
Merged
0
updated
Dec 08, 2021
Duke3D: Prevent segfaults when no sounds are defined.
!191
· created
Nov 30, 2021
by
Dino Bollinger
Merged
0
updated
Dec 01, 2021
Duke3D: Add ud member "folsvel" and allow strafing in map follow mode
!190
· created
Nov 27, 2021
by
Dino Bollinger
Merged
0
updated
Nov 28, 2021
Duke3D: Add event EVENT_GETBONUSTILE to change bonus screen pic
!189
· created
Nov 27, 2021
by
Dino Bollinger
Merged
3
updated
Dec 22, 2021
Duke3D: Fix crash with jumping to menu options with letter keys
!188
· created
Nov 27, 2021
by
Dino Bollinger
Merged
0
updated
Nov 28, 2021
engine: Add parameter to mdgetskinmap enabling fallback to other skins if one...
!187
· created
Nov 26, 2021
by
Jordon Moss
Merged
0
updated
Nov 28, 2021
engine: Fix regression causing KV6 voxels to render black.
!186
· created
Nov 26, 2021
by
Jordon Moss
Merged
0
updated
Nov 28, 2021
engine: use int64 for wall sprite x coordinate calculations
!185
· created
Nov 24, 2021
by
nukeykt
Merged
0
updated
Nov 24, 2021
Duke3D: Add actor struct member `htfloorzoffset` and `htwaterzoffset`
!184
· created
Nov 24, 2021
by
Dino Bollinger
Merged
0
updated
Nov 25, 2021
engine: bind a sampler object when drawing voxels.
!181
· created
Nov 19, 2021
by
Jordon Moss
Merged
0
updated
Nov 20, 2021
engine: Add linear sampler object, fixes forcefilter DEF token in polymost.
!180
· created
Nov 18, 2021
by
Jordon Moss
Merged
0
updated
Nov 19, 2021
VoidSW: Stuttering fix
!179
· created
Nov 16, 2021
by
Andrea Capparuccini
Merged
1
updated
Nov 16, 2021
engine: fix integer overflow of x/y panning in floor sprite rendering code
!178
· created
Nov 13, 2021
by
nukeykt
Merged
0
updated
Nov 15, 2021
Mapster32: Increase MAXSOUNDS to 16384 to match the game-side limit
!177
· created
Nov 12, 2021
by
Dino Bollinger
Merged
0
updated
Nov 12, 2021
engine: Add parameter to hictinting_applypixcolor to allow disabling r/b...
!174
· created
Nov 11, 2021
by
Jordon Moss
Merged
0
updated
Nov 11, 2021
engine: Fix a fuckup where I accidentally removed the color swap from gloadtile_art.
!173
· created
Nov 10, 2021
by
Jordon Moss
Merged
0
updated
Nov 10, 2021
Engine: Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.
!172
· created
Nov 09, 2021
by
Jordon Moss
Merged
0
updated
Nov 10, 2021
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