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Updated date
Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)
!247
· created
Dec 25, 2022
by
Jordon Moss
Merged
updated
Dec 25, 2022
Engine: If 8-bpp mode couldn't be initialized using GL, retry without GL (sdlayer.cpp).
!245
· created
Oct 21, 2022
by
NY00123
Engine
Merged
updated
Oct 26, 2022
kextract/kgroup: Add call to engineCreateAllocator.
!244
· created
Oct 13, 2022
by
NY00123
Merged
updated
Oct 18, 2022
Engine: findfrompath() with empty filename immediately returns -1
!240
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
updated
Sep 29, 2022
Engine: Use AppTechnicalName instead of AppProperName for log filename
!239
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
updated
Sep 29, 2022
Duke3D: Fix a minor animation bug with SHOTGUNSHELL sprites
!238
· created
Jul 25, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 26, 2022
SW: Backport player name fix from JFSW
!237
· created
Jul 10, 2022
by
NY00123
Shadow Warrior
Merged
updated
Jul 26, 2022
engine: improve clipping of wall sprite replacement voxels
!236
· created
Jul 09, 2022
by
nukeykt
Merged
updated
Jul 09, 2022
Makefile: fix tarball version numbering
!235
· created
Jul 04, 2022
by
Colin Kinloch
Merged
2
Approved
updated
Jul 09, 2022
Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.
!234
· created
Jun 26, 2022
by
Jordon Moss
Merged
updated
Jul 02, 2022
engine: workaround invisible wall sprite glitch caused by precision issues
!233
· created
May 16, 2022
by
nukeykt
Merged
updated
May 17, 2022
KenBuild: Fix building on Linux with GTK Startup Window
!231
· created
May 06, 2022
by
Dino Bollinger
KenBuild
Merged
updated
May 06, 2022
Engine: Fix a bug introduced with voxel caching in fa3d6784
!230
· created
May 05, 2022
by
Dino Bollinger
Engine
Merged
updated
May 05, 2022
Duke3D: Introduce actor event 'EVENT_PREACTORDAMAGE'
!204
· created
Feb 06, 2022
by
Dino Bollinger
Merged
updated
Apr 29, 2022
Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
!135
· created
Aug 03, 2021
by
Dino Bollinger
Duke Nukem 3D
Merged
6
1
Approved
updated
Apr 29, 2022
Engine: Fix compilation for POLYMER=0 builds
!229
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 29, 2022
Engine: Save voxmodels in texcache to reduce startup delay in Polymost
!227
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 27, 2022
Engine: Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
!226
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 27, 2022
Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
!228
· created
Apr 27, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 27, 2022
Engine: Fix edge case where OSD_Printf() may wrongly remove the last char in a string
!221
· created
Apr 19, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 21, 2022
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