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Created date
fix various integer overflows in floor sprite rendering code
!255
· created
May 26, 2023
by
nukeykt
Merged
updated
May 27, 2023
slope sprite collision improvements
!254
· created
May 26, 2023
by
nukeykt
Merged
updated
May 27, 2023
Ignore r_maxfps if V-Sync is enabled. This will reduce power usage of the CPU....
!253
· created
May 22, 2023
by
CommonLoon102
Closed
2
updated
Jul 29, 2023
Reset pathsearchmode in Duke3D's GTK startup code
!252
· created
May 21, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
May 27, 2023
samples: Add screentext.con as previously present under source/duke3d/src/lunatic
!251
· created
May 12, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
May 27, 2023
Duke3D: Fix flicker in automatic view angle
!250
· created
Feb 01, 2023
by
Ricardo Garcia
Duke Nukem 3D
3
updated
May 21, 2023
Duke3D: Fix overwrite confirmation appending to save name
!249
· created
Feb 01, 2023
by
Ricardo Garcia
Merged
updated
Mar 14, 2023
Allow mouse vertical sensitivity to be zero
!248
· created
Jan 04, 2023
by
Ricardo Garcia
3
updated
Jan 25, 2023
Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)
!247
· created
Dec 25, 2022
by
Jordon Moss
Merged
updated
Dec 25, 2022
Draft: bugfix/issue-136-mask-drawing-order-part1
1 of 1 checklist item completed
!246
· created
Dec 23, 2022
by
Philipp Kutin
10
updated
Apr 05, 2023
Engine: If 8-bpp mode couldn't be initialized using GL, retry without GL (sdlayer.cpp).
!245
· created
Oct 21, 2022
by
NY00123
Engine
Merged
updated
Oct 26, 2022
kextract/kgroup: Add call to engineCreateAllocator.
!244
· created
Oct 13, 2022
by
NY00123
Merged
updated
Oct 18, 2022
Duke3D: Fix player Z interpolation on SE17.
!243
· created
Oct 07, 2022
by
Mitchell Richters
Duke Nukem 3D
5
updated
May 27, 2023
Duke3D: Ensure player maintains velocity when going through a portal.
!242
· created
Oct 07, 2022
by
Mitchell Richters
Merged
3
updated
Jan 22, 2023
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
4
updated
May 21, 2023
Engine: findfrompath() with empty filename immediately returns -1
!240
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
updated
Sep 29, 2022
Engine: Use AppTechnicalName instead of AppProperName for log filename
!239
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
updated
Sep 29, 2022
Duke3D: Fix a minor animation bug with SHOTGUNSHELL sprites
!238
· created
Jul 25, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 26, 2022
SW: Backport player name fix from JFSW
!237
· created
Jul 10, 2022
by
NY00123
Shadow Warrior
Merged
updated
Jul 26, 2022
engine: improve clipping of wall sprite replacement voxels
!236
· created
Jul 09, 2022
by
nukeykt
Merged
updated
Jul 09, 2022
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