Skip to content
GitLab
Explore
Sign in
Register
Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Priority
Mapster32: Fix globalsound being broken in 3D Mode
!315
· created
Sep 05, 2023
by
Dino Bollinger
Mapster32
Merged
Approved
0
updated
Sep 05, 2023
Add missing GAMEVAR_RAWQ16PTR case in VM_GAMEVAR_OPERATOR.
!313
· created
Sep 04, 2023
by
Jordon Moss
Merged
Approved
0
updated
Sep 04, 2023
EDuke32: EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst
!303
· created
Sep 02, 2023
by
Jordon Moss
Merged
4
updated
Sep 03, 2023
Duke3D: Make some actors work properly with TROR
!302
· created
Sep 02, 2023
by
Jordon Moss
Merged
6
updated
Sep 03, 2023
Mapster32: Allow decreasing sprite repeat down to size of 1x1 in 3D mode
!298
· created
Sep 01, 2023
by
Dino Bollinger
Mapster32
Merged
0
updated
Sep 01, 2023
Mapster32: Don't lock up the editor while testing a map
!297
· created
Sep 01, 2023
by
Dino Bollinger
Merged
0
updated
Sep 01, 2023
Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32, hex: 0x20)
!296
· created
Sep 01, 2023
by
Dino Bollinger
Merged
0
updated
Sep 01, 2023
engine: fix wall aligned sprite lwall calculation overflow
!294
· created
Aug 31, 2023
by
nukeykt
Merged
Approved
0
updated
Sep 01, 2023
EDuke32: Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.
!293
· created
Aug 29, 2023
by
Jordon Moss
Merged
0
updated
Aug 30, 2023
engine: Move alpha==255 check up in dorotatesprite.
!292
· created
Aug 25, 2023
by
Jordon Moss
Merged
0
updated
Aug 25, 2023
CON: Add control flow commands; appendstate; prependstate
!291
· created
Aug 23, 2023
by
Jordon Moss
Merged
Approved
1
updated
Aug 28, 2023
Weapon system fixes
!290
· created
Aug 23, 2023
by
Jordon Moss
Merged
Approved
4
updated
Aug 25, 2023
Clean up integration of mimalloc into smmalloc_generic.cpp
!287
· created
Aug 18, 2023
by
Evan Ramos
Merged
Approved
1
updated
Aug 19, 2023
Added VS Code build and debug configuration for games and editors
!283
· created
Aug 17, 2023
by
Martijn van Antwerpen
Merged
Approved
0
updated
Aug 28, 2023
Fixes from downstream
!280
· created
Aug 17, 2023
by
Evan Ramos
Merged
Approved
1
0
updated
Aug 17, 2023
engine: Fix ordering issues with rotatesprite interpolation that were causing insane jitter and pacing issues.
!279
· created
Aug 17, 2023
by
Jordon Moss
Merged
Approved
0
updated
Aug 17, 2023
Add a few rotatesprite flags for fine control of interpolation.
!276
· created
Aug 09, 2023
by
Jordon Moss
Merged
Approved
2
updated
Aug 11, 2023
SW: Search XDG paths for music
!274
· created
Aug 04, 2023
by
Colin Kinloch
Merged
0
updated
Aug 09, 2023
Two fixes related to pathsearchmode
!273
· created
Aug 04, 2023
by
Dino Bollinger
Merged
1
updated
Aug 09, 2023
Engine: Initialize mysock in mmulti.cpp with INVALID_SOCKET
!272
· created
Aug 04, 2023
by
Dino Bollinger
Merged
0
updated
Aug 04, 2023
Prev
1
2
3
4
5
6
7
8
9
…
14
Next