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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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Priority
Menu fixes
!74
· created
Mar 03, 2021
by
NY00123
Duke Nukem 3D
Merged
0
updated
Nov 24, 2023
SW: Fix build error that originated from commit 003320f1
!304
· created
Sep 03, 2023
by
Dino Bollinger
Shadow Warrior
Merged
0
updated
Sep 03, 2023
SW: Backport player name fix from JFSW
!237
· created
Jul 10, 2022
by
NY00123
Shadow Warrior
Merged
0
updated
Jul 26, 2022
VoidSW: fix wangulator compilation error
!224
· created
Apr 21, 2022
by
Dino Bollinger
Shadow Warrior
Merged
0
updated
Apr 21, 2022
SW sequence break fix (and unused variable removal)
!41
· created
Jul 13, 2020
by
NY00123
Shadow Warrior
Merged
0
updated
Jul 16, 2020
(Re-created) SW: Make SK_CENTER_VIEW use existing return to center formula when !PedanticMode.
!24
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
Closed
1
6
updated
May 17, 2023
SW fixes (2020-06-05)
!23
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
Merged
0
updated
Jun 06, 2020
Fix build for e2k arch
!328
· created
Nov 18, 2023
by
Aleksey Mishin
1
2
updated
Dec 21, 2023
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
0
updated
Jan 19, 2024
Attempt to fix random returns to center
!325
· created
Sep 28, 2023
by
Jordon Moss
0
updated
Sep 29, 2023
Engine: Don't try to interpolate rotatesprite calls if the clock difference is negative.
!320
· created
Sep 15, 2023
by
Jordon Moss
Merged
0
updated
Sep 16, 2023
EDuke32: Blackhole any accumulated input when clearing the input FIFO.
!319
· created
Sep 08, 2023
by
Jordon Moss
Merged
Approved
0
updated
Sep 10, 2023
Mapster32: Fix globalsound being broken in 3D Mode
!315
· created
Sep 05, 2023
by
Dino Bollinger
Mapster32
Merged
Approved
0
updated
Sep 05, 2023
Add missing GAMEVAR_RAWQ16PTR case in VM_GAMEVAR_OPERATOR.
!313
· created
Sep 04, 2023
by
Jordon Moss
Merged
Approved
0
updated
Sep 04, 2023
EDuke32: EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst
!303
· created
Sep 02, 2023
by
Jordon Moss
Merged
4
updated
Sep 03, 2023
Duke3D: Make some actors work properly with TROR
!302
· created
Sep 02, 2023
by
Jordon Moss
Merged
6
updated
Sep 03, 2023
Mapster32: Allow decreasing sprite repeat down to size of 1x1 in 3D mode
!298
· created
Sep 01, 2023
by
Dino Bollinger
Mapster32
Merged
0
updated
Sep 01, 2023
Mapster32: Don't lock up the editor while testing a map
!297
· created
Sep 01, 2023
by
Dino Bollinger
Merged
0
updated
Sep 01, 2023
Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32, hex: 0x20)
!296
· created
Sep 01, 2023
by
Dino Bollinger
Merged
0
updated
Sep 01, 2023
engine: fix wall aligned sprite lwall calculation overflow
!294
· created
Aug 31, 2023
by
nukeykt
Merged
Approved
0
updated
Sep 01, 2023
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