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Created date
Duke3D: Fix interpolation when an actor is standing still on water
!275
· created
Aug 07, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
7
updated
Aug 10, 2023
SW: Search XDG paths for music
!274
· created
Aug 04, 2023
by
Colin Kinloch
Merged
updated
Aug 09, 2023
Two fixes related to pathsearchmode
!273
· created
Aug 04, 2023
by
Dino Bollinger
Merged
1
updated
Aug 09, 2023
Engine: Initialize mysock in mmulti.cpp with INVALID_SOCKET
!272
· created
Aug 04, 2023
by
Dino Bollinger
Merged
updated
Aug 04, 2023
Do not free strings returned by getenv
!271
· created
Aug 04, 2023
by
Colin Kinloch
Merged
1
updated
Aug 04, 2023
Purge trailing whitespaces from audiolib, duke3d, sw, mact and build folder.
!270
· created
Aug 03, 2023
by
Dino Bollinger
Merged
1
updated
Aug 03, 2023
Engine: Replace all potentially dangerous uses of strtok(NULL,) with Bstrtoken()
!269
· created
Aug 03, 2023
by
Dino Bollinger
Merged
2
updated
Aug 03, 2023
Engine: Only poll glGetGraphicsReset() once every 100ms in handleevents()
!268
· created
Aug 03, 2023
by
Dino Bollinger
Engine
Merged
1
updated
Aug 03, 2023
Engine: Fix cstat parameter in "classicDrawVoxel()" being int8_t instead of int16_t
!267
· created
Jul 28, 2023
by
Dino Bollinger
Engine
Merged
updated
Jul 30, 2023
Engine: Fix parameter in "polymost_drawtilescreen" being called "wallnum" instead of "tilenum"
!266
· created
Jul 28, 2023
by
Dino Bollinger
Engine
Merged
updated
Jul 30, 2023
Duke3D: SMALLSMOKE projectile cleanup
!265
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Duke3D: Remove unused function "A_DoGutsDir()" from actors.cpp
!264
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Jul 30, 2023
Duke3D/Editor: Add "whilevare" CON command
!263
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Jul 30, 2023
SDK: Add MONK, LUKE, INDY and JURYGUY to "respawn" tilegroup
!262
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Duke3D: Fix typo in PR light offset for EXPLOSION2.
!261
· created
Jul 06, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Engine/Duke32: Some cleanup
!260
· created
Jul 03, 2023
by
Dino Bollinger
Closed
3
updated
Jul 28, 2023
Engine: Reduce EXTRATILES from 3840 to 1792 (= 32512 - MAXTILES)
!259
· created
Jul 03, 2023
by
Dino Bollinger
Engine
Merged
2
updated
Jul 30, 2023
Makefile: Fix FURY=1 build removing the "obj/fury/" folder after linking.
!258
· created
Jul 02, 2023
by
Dino Bollinger
Merged
updated
Jul 02, 2023
Duke3D: Always write boardfilename to savefile, and set app title on save load.
!257
· created
Jun 20, 2023
by
Dino Bollinger
Fury-relevant
Merged
2
updated
Jul 02, 2023
Duke, SW: Fix game data search paths
!256
· created
Jun 09, 2023
by
Colin Kinloch
Merged
updated
Jun 09, 2023
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