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Richard Gobeille
EDuke32
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7
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273
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Priority
Duke3D: Fix a minor animation bug with SHOTGUNSHELL sprites
!238
· created
Jul 25, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Jul 26, 2022
Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
!228
· created
Apr 27, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 27, 2022
Duke3D: Print script name and line if gamevar/struct index error occurs
!222
· created
Apr 19, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 19, 2022
Fury: Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
!219
· created
Apr 18, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 18, 2022
Duke3d: Revert 22d85479a52ea9fd066daf283b3941b934858808.
!218
· created
Apr 17, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Apr 17, 2022
Duke3D: Fix an oversight in the keybind menu that could cause a crash
!214
· created
Apr 12, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 12, 2022
Duke3D: Add a confirmation dialog that notifies the user that a keyboard key is already bound
!213
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
Duke3D: Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
!211
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
Duke3D: List SF2 before ALSA in the menu, matching the order in soundcardnames
!207
· created
Mar 29, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Mar 31, 2022
Duke3D: app_main macOS fix (the #endif used to be followed by OSD_SetLogFile)
!203
· created
Jan 31, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Jan 31, 2022
Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
!135
· created
Aug 03, 2021
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
1
6
updated
Apr 29, 2022
Menu fixes
!74
· created
Mar 03, 2021
by
NY00123
Duke Nukem 3D
Merged
0
updated
Nov 24, 2023
SW: Fix build error that originated from commit 003320f1
!304
· created
Sep 03, 2023
by
Dino Bollinger
Shadow Warrior
Merged
0
updated
Sep 03, 2023
SW: Backport player name fix from JFSW
!237
· created
Jul 10, 2022
by
NY00123
Shadow Warrior
Merged
0
updated
Jul 26, 2022
VoidSW: fix wangulator compilation error
!224
· created
Apr 21, 2022
by
Dino Bollinger
Shadow Warrior
Merged
0
updated
Apr 21, 2022
SW sequence break fix (and unused variable removal)
!41
· created
Jul 13, 2020
by
NY00123
Shadow Warrior
Merged
0
updated
Jul 16, 2020
SW fixes (2020-06-05)
!23
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
Merged
0
updated
Jun 06, 2020
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
0
updated
Jan 19, 2024
Engine: Don't try to interpolate rotatesprite calls if the clock difference is negative.
!320
· created
Sep 15, 2023
by
Jordon Moss
Merged
0
updated
Sep 16, 2023
EDuke32: Blackhole any accumulated input when clearing the input FIFO.
!319
· created
Sep 08, 2023
by
Jordon Moss
Merged
Approved
0
updated
Sep 10, 2023
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