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Updated date
Duke3D: Prevent actors from pushing rotategun around.
!109
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
Jul 13, 2021
Duke3D: Move oang, ohoriz, ohorizoff and angvel update back to G_MovePlayers
!92
· created
Jul 04, 2021
by
Dino Bollinger
Closed
1
updated
Jul 13, 2021
Engine: Revise wrapper removal from ae52bec9
!86
· created
Jun 30, 2021
by
Dino Bollinger
Closed
2
updated
Jun 30, 2021
Fix build on Windows and (under certain conditions) on Darwin after commit f1aec344e4.
!61
· created
Oct 05, 2020
by
Philipp Kutin
Closed
4
updated
Dec 05, 2020
WIP: Additional CON commands to control sound volume
!36
· created
Jun 20, 2020
by
Dino Bollinger
Closed
1
updated
Sep 10, 2020
WIP: Additional CON commands to control music volume at runtime
!35
· created
Jun 20, 2020
by
Dino Bollinger
Closed
2
updated
Jun 22, 2020
Makefile: Output to different object folders depending on platform and architecture.
!25
· created
Jun 07, 2020
by
Jordon Moss
Closed
1
updated
Jun 09, 2020
SW: Make SK_CENTER_VIEW use existing return to center forumla when !PEDANTIC_MODE.
!3
· created
Apr 13, 2020
by
Mitchell Richters
Closed
6
updated
Jun 05, 2020
Duke3D: Main game loop tune-up - redux.
!11
· created
May 13, 2020
by
Mitchell Richters
Closed
1
updated
May 17, 2020
duke3d/src/game.cpp: Further reduce input lag in main game loop.
!2
· created
Apr 09, 2020
by
Mitchell Richters
Closed
1
updated
May 13, 2020
AudioLib: Fix compile under Linux with GCC 10.
!7
· created
May 08, 2020
by
Mitchell Richters
Closed
1
updated
May 11, 2020
Bug fix for horizontal gamepad input
!4
· created
Apr 13, 2020
by
Adam Jones
Closed
4
updated
Apr 15, 2020
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