Skip to content
GitLab
Explore
Sign in
Register
Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Priority
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Comment out log message in appendstate/prependstate
!323
· created
Sep 22, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Sep 25, 2023
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
0
updated
Sep 18, 2023
Duke3D: Fix CON_EXIT not working correctly in while loops
!318
· created
Sep 06, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
0
updated
Sep 06, 2023
Duke3D: fix actors on lotag 1 sectors not being squishable
!312
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
4
updated
Sep 04, 2023
Duke3D: Properly split TROR code from commit 19fd0915 into YAX_ENABLE blocks
!309
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Sep 03, 2023
Duke3D: Fix sprite shadows being drawn on transparent TROR layers
!308
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Sep 03, 2023
Duke3D: Improvements to A_RadiusDamage
!306
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Sep 03, 2023
Duke3D: Completely revert attempted jitter fix from 5977025e
!300
· created
Sep 01, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
0
updated
Sep 01, 2023
Duke3D: Fix "return to center" triggering after CON_SAVE is executed
!295
· created
Sep 01, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
5
updated
Sep 03, 2023
Duke3D: Properly reset Viewscreens when loading a savegame
!289
· created
Aug 20, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
1
updated
Aug 25, 2023
Duke3D: Fix keyboard function override message not showing the keys
!286
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
4
updated
Aug 25, 2023
Duke3D: Display r_maxfps == -1 as "Auto" on the display menu
!285
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
0
updated
Aug 19, 2023
Duke3D: Fix savegames made before floorzrebound and floorzcutoff were introduced.
!284
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
1
0
updated
Aug 19, 2023
Duke3D: Revert interpolation changes on non-water VM_Fall cases
!278
· created
Aug 16, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
0
updated
Aug 17, 2023
Duke3D: Fix interpolation when an actor is standing still on water
!275
· created
Aug 07, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
7
updated
Aug 10, 2023
Duke3D: SMALLSMOKE projectile cleanup
!265
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Jul 30, 2023
Duke3D: Remove unused function "A_DoGutsDir()" from actors.cpp
!264
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Jul 30, 2023
Duke3D/Editor: Add "whilevare" CON command
!263
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Jul 30, 2023
Prev
1
2
3
4
5
6
7
…
17
Next