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Updated date
Engine: Increase YAX_MAXCLIPSECTORS from 64 to 256
!324
· created
Sep 26, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
updated
Sep 26, 2023
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
updated
Sep 18, 2023
Duke3D: Fix CON_EXIT not working correctly in while loops
!318
· created
Sep 06, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Sep 06, 2023
Engine: Revert clipupdatesector() changes from df868267 and replace with a different approach
!317
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
updated
Sep 05, 2023
Engine: Rework the cansee() changes from 86e5fe7f to only affect TROR transitions
!316
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
updated
Sep 05, 2023
Engine: Fix hitscan() and clipmove() by checking for invalid sectnums
!314
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
4
Approved
updated
Sep 05, 2023
Engine: fix regressions with clipupdatesector() from df868267
!311
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
Approved
updated
Sep 04, 2023
Engine: Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
!310
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
updated
Sep 04, 2023
Duke3D: Fix "return to center" triggering after CON_SAVE is executed
!295
· created
Sep 01, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
5
updated
Sep 03, 2023
Engine: TROR clipping fixes for clipupdatesector(), clipmove() and hitscan()
!277
· created
Aug 16, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
16
updated
Sep 03, 2023
Duke3D: Completely revert attempted jitter fix from 5977025e
!300
· created
Sep 01, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Sep 01, 2023
Duke3D: Fix keyboard function override message not showing the keys
!286
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
4
Approved
updated
Aug 25, 2023
Duke3D: Display r_maxfps == -1 as "Auto" on the display menu
!285
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Aug 19, 2023
Duke3D: Fix savegames made before floorzrebound and floorzcutoff were introduced.
!284
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
1
updated
Aug 19, 2023
Duke3D: Revert interpolation changes on non-water VM_Fall cases
!278
· created
Aug 16, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
updated
Aug 17, 2023
Duke3D: Fix interpolation when an actor is standing still on water
!275
· created
Aug 07, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
7
updated
Aug 10, 2023
Duke3D: Always write boardfilename to savefile, and set app title on save load.
!257
· created
Jun 20, 2023
by
Dino Bollinger
Fury-relevant
Merged
2
updated
Jul 02, 2023